displacing pets into water
Don't let hero at water or lava location swap places with a pet that can't survive there. This was a regression to 3.4.3 behavior introduced when displacer beast monster was added. I can't remember whether the regression was intentional at the time, but guess not because I'm fairly sure that I would have included a comment about it.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.395 $ $NHDT-Date: 1608332750 2020/12/18 23:05:50 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.396 $ $NHDT-Date: 1608335163 2020/12/18 23:46:03 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -439,6 +439,8 @@ the checks and handling for fountains, sinks, and drawbridges were being
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monster movement flags unification allowed displacer beasts to displace Riders
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a long worm with no visible segments (but one internal segment) might trigger
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warning: tail 'segement' at <0,some_y>, worm at <mx,my> if teleported
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adding displacer beast inadvertently introduced a regression in swapping with
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pets, allowing them to be pulled into water by hero on/over water
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curses: 'msg_window' option wasn't functional for curses unless the binary
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also included tty support
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