extending u.usaving_grace
Issue a livelog/#chronicle message if saving-grace saves the hero. Right now it's classified as conduct for livelog filtering, because I didn't want to implement a new category (needs update of global.h and also the template 'sysconf') and conduct felt like the best fit of the existing classifications. Report whether saving-grace is available or already used, among the attributes of magical enlightenment or end-of-game disclosure. And move the fixes entry for it from the fixes section to the new features section of fixes3-7-0.txt. It seems likely that someone will want to turn not using saving- grace into a tracked conduct. That seems like overkill to me, not to mention inflating the N for "N conduct games".
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@@ -1135,7 +1135,6 @@ give feedback when some types of damage are avoided due to MC (aka negation)
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feedback if a named, shape-shifted vampire reverted to original shape rather
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than dying when engulfed could say "Dracula turns into Dracula"
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adjust archeologist and valkyrie starting intrinsics
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once per game if receiving killing blow from near-full hp, leave 1 hp
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spell of knock can knock back small monsters
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protection from shape changers now prevents the Wizard from mimicking monsters
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having worn levitation boots removed and destroyed (scroll, monster spell,
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@@ -2675,6 +2674,14 @@ pyrolisk eggs explode when broken
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pauper-option to start the character with no possessions
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wand of secret door detection, spell of detect unseen, and wizard mode ^E now
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flash the cursor at each location where detection finds something
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saving-grace: once per game if receiving a killing blow from full or nearly
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full HP, survive with 1 HP
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livelog/#chronicle for saving-grace: if saving-grace prevents hero's death,
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report it [at present, it uses the livelog classification for breaking
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a conduct]
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enlightenment/attribute disclosure for saving-grace: include a line for have
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or haven't been saved (game in progress) or did or didn't get saved
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(game over) via saving-grace
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Platform- and/or Interface-Specific New Features
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