updated files
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@@ -236,8 +236,8 @@ VOBJ24 = $(O)track.o $(O)trap.o $(O)u_init.o $(O)uhitm.o
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VOBJ25 = $(O)vault.o $(O)vis_tab.o $(O)vision.o $(O)weapon.o
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VOBJ26 = $(O)were.o $(O)wield.o $(O)windows.o $(O)wizard.o
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VOBJ27 = $(O)worm.o $(O)worn.o $(O)write.o $(O)zap.o
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VOBJ28 = $(O)sfbase.o $(O)sfdata.o $(O)sfascii.o $(O)sflendian.o
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#VOBJ29 =
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VOBJ28 = $(O)sfbase.o $(O)sfdata.o
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VOBJ29 = $(O)sfstruct.o $(O)sfascii.o $(O)sflendian.o
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DLBOBJ = $(O)dlb.o
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@@ -1504,6 +1504,9 @@ $(O)sfbase.o: $(HACK_H) $(INCL)\sfproto.h $(INCL)\sfprocs.h \
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$(O)sfdata.o: $(HACK_H) $(INCL)\sfprocs.h $(SRC)\sfdata.c
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@$(cc) $(cflagsBuild) -Fo$@ $(SRC)\sfdata.c
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$(O)sfstruct.o: $(HACK_H) $(SRC)\sfstruct.c
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@$(cc) $(cflagsBuild) -Fo$@ $(SRC)\sfstruct.c
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$(O)sfascii.o: $(HACK_H) $(INCL)\sfprocs.h $(SRC)\sfascii.c
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@$(cc) $(cflagsBuild) -Fo$@ $(SRC)\sfascii.c
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@@ -798,7 +798,7 @@ getlock()
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}
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/* regularize(lock); */ /* already done in pcmain */
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Sprintf(tbuf, "%s", fqname(g.lock, LEVELPREFIX, 0));
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/*Sprintf(tbuf, "%s", fqname(g.lock, LEVELPREFIX, 0)); */
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set_levelfile_name(g.lock, 0);
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fq_lock = fqname(g.lock, LEVELPREFIX, 1);
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if ((fd = open(fq_lock, 0)) == -1) {
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@@ -807,21 +807,7 @@ getlock()
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#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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#endif
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#if defined(HOLD_LOCKFILE_OPEN)
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if (errno == EACCES) {
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Strcpy(
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oops,
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"\nThere are files from a game in progress under your name.");
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Strcat(oops, "\nThe files are locked or inaccessible.");
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Strcat(oops, " Is the other game still running?\n");
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if (strlen(fq_lock) < ((OOPS_BUFSZ - 16) - strlen(oops)))
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Sprintf(eos(oops), "Cannot open %s", fq_lock);
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Strcat(oops, "\n");
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unlock_file(HLOCK);
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raw_print(oops);
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} else
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#endif
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error("Bad directory or name: %s\n%s\n", fq_lock,
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error("Bad directory or name: %s\n%s\n", fq_lock,
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strerror(errno));
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unlock_file(HLOCK);
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Sprintf(oops, "Cannot open %s", fq_lock);
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@@ -505,8 +505,10 @@ int code;
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a little cleaner than the stdio one */
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windowprocs.win_nhgetch = windows_console_custom_nhgetch;
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}
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if (getreturn_enabled)
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if (getreturn_enabled) {
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raw_print("\n");
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wait_synch();
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}
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exit(code);
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}
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