Lint part 1, unused variables, routines, and return codes.
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@@ -1860,6 +1860,7 @@ struct obj *otmp;
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case WAX:
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color = "waxy";
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goto see_streaks; /* okay even if not touchstone */
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/*NOTREACHED*/
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break;
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case CLOTH:
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pline_The("stone looks a little more polished now.");
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@@ -1867,6 +1868,7 @@ struct obj *otmp;
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case WOOD:
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color = "wooden";
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goto see_streaks; /* okay even if not touchstone */
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/*NOTREACHED*/
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break;
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}
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return;
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