Lint part 1, unused variables, routines, and return codes.
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@@ -248,7 +248,8 @@ register int nux,nuy;
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/* this should only drag the chain (and never give a near-
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capacity message) since we already checked ball distance */
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drag_ball(u.ux, u.uy, &bc_control, &ballx, &bally, &chainx, &chainy, &cause_delay);
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(void) drag_ball(u.ux, u.uy, &bc_control, &ballx, &bally,
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&chainx, &chainy, &cause_delay);
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move_bc(0, bc_control, ballx, bally, chainx, chainy);
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} else
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placebc();
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