fix github issue #122 - #turn takes 0 time
Fixes #122 When #turn won't work due to angry god or being in Gehennom, it aggravates monsters instead. But that was taking no time.
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@@ -79,6 +79,7 @@ verbal charm/seduce messages were given even when hero was deaf
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succubus/incubus seduction might result in loss of levitation which in turn
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succubus/incubus seduction might result in loss of levitation which in turn
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could drop the hero onto a trap that transports him/her elsewhere;
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could drop the hero onto a trap that transports him/her elsewhere;
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seduction was proceeding as if nothing unusual had happened
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seduction was proceeding as if nothing unusual had happened
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#turn command which aggravated monsters did so without using a turn (not a pun)
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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+2
-2
@@ -1939,12 +1939,12 @@ doturn()
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pline("For some reason, %s seems to ignore you.", u_gname());
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pline("For some reason, %s seems to ignore you.", u_gname());
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aggravate();
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aggravate();
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exercise(A_WIS, FALSE);
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exercise(A_WIS, FALSE);
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return 0;
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return 1;
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}
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}
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if (Inhell) {
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if (Inhell) {
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pline("Since you are in Gehennom, %s won't help you.", u_gname());
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pline("Since you are in Gehennom, %s won't help you.", u_gname());
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aggravate();
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aggravate();
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return 0;
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return 1;
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}
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}
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pline("Calling upon %s, you chant an arcane formula.", u_gname());
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pline("Calling upon %s, you chant an arcane formula.", u_gname());
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exercise(A_WIS, TRUE);
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exercise(A_WIS, TRUE);
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