fix #H7596 - magic trap 'deafening roar' outcome
doesn't wake monsters. Now it does.
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@@ -220,6 +220,7 @@ end of game while carrying Schroedinger's Box would reveal cat-or-corpse
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for inventory disclosure or put that info into dumplog, but not both
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attempting to untrap an adjacent trap while on the edge of--not in--a pit
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failed due to not being able to reach the floor
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magic trap's deafening roar effect wasn't waking nearby monsters
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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