fix #H7596 - magic trap 'deafening roar' outcome
doesn't wake monsters. Now it does.
This commit is contained in:
42
src/mon.c
42
src/mon.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 mon.c $NHDT-Date: 1543052701 2018/11/24 09:45:01 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.270 $ */
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/* NetHack 3.6 mon.c $NHDT-Date: 1543100460 2018/11/24 23:01:00 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.271 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2827,40 +2827,34 @@ boolean via_attack;
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void
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wake_nearby()
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{
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register struct monst *mtmp;
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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if (DEADMONSTER(mtmp))
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continue;
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if (distu(mtmp->mx, mtmp->my) < u.ulevel * 20) {
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mtmp->msleeping = 0;
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if (!unique_corpstat(mtmp->data))
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mtmp->mstrategy &= ~STRAT_WAITMASK;
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if (mtmp->mtame) {
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if (!mtmp->isminion)
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EDOG(mtmp)->whistletime = moves;
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/* Clear mtrack. This is to fix up a pet who is
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stuck "fleeing" its master. */
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memset(mtmp->mtrack, 0, sizeof(mtmp->mtrack));
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}
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}
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}
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wake_nearto(u.ux, u.uy, u.ulevel * 20);
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}
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/* Wake up monsters near some particular location. */
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void
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wake_nearto(x, y, distance)
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register int x, y, distance;
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int x, y, distance;
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{
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register struct monst *mtmp;
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struct monst *mtmp;
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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if (DEADMONSTER(mtmp))
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continue;
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if (distance == 0 || dist2(mtmp->mx, mtmp->my, x, y) < distance) {
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mtmp->msleeping = 0;
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if (!unique_corpstat(mtmp->data))
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mtmp->mstrategy &= ~STRAT_WAITMASK;
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/* sleep for N turns uses mtmp->mfrozen, but so does paralysis
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so we leave mfrozen monsters alone */
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mtmp->msleeping = 0; /* wake indeterminate sleep */
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if (!(mtmp->data->geno & G_UNIQ))
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mtmp->mstrategy &= ~STRAT_WAITMASK; /* wake 'meditation' */
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if (context.mon_moving)
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continue;
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if (mtmp->mtame) {
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if (!mtmp->isminion)
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EDOG(mtmp)->whistletime = moves;
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/* Clear mtrack. This is to fix up a pet who is
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stuck "fleeing" its master. */
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memset(mtmp->mtrack, 0, sizeof mtmp->mtrack);
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}
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}
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}
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}
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