Make TOURIST unconditional.
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@@ -1775,9 +1775,7 @@ struct obj *obj;
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obj->oclass != GEM_CLASS)
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return 1;
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switch (obj->oclass == POTION_CLASS ? POT_WATER : obj->otyp) {
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#ifdef TOURIST
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case EXPENSIVE_CAMERA:
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#endif
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case POT_WATER: /* really, all potions */
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case EGG:
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case CREAM_PIE:
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@@ -1806,9 +1804,7 @@ boolean in_view;
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case LENSES:
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case MIRROR:
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case CRYSTAL_BALL:
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#ifdef TOURIST
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case EXPENSIVE_CAMERA:
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#endif
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to_pieces = " into a thousand pieces";
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/*FALLTHRU*/
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case POT_WATER: /* really, all potions */
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