Make TOURIST unconditional.
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@@ -13,10 +13,7 @@ STATIC_OVL const char *
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equipname(otmp)
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register struct obj *otmp;
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{
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return (
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#ifdef TOURIST
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(otmp == uarmu) ? "shirt" :
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#endif
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return ((otmp == uarmu) ? "shirt" :
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(otmp == uarmf) ? "boots" :
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(otmp == uarms) ? "shield" :
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(otmp == uarmg) ? "gloves" :
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@@ -231,9 +228,7 @@ boolean unchain_ball; /* whether to unpunish or just unwield */
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else if (obj == uarmg) (void) Gloves_off();
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else if (obj == uarmh) (void) Helmet_off();
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else if (obj == uarms) (void) Shield_off();
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#ifdef TOURIST
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else if (obj == uarmu) (void) Shirt_off();
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#endif
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/* catchall -- should never happen */
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else setworn((struct obj *)0, obj->owornmask & W_ARMOR);
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} else if (obj->owornmask & W_AMUL) {
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@@ -342,11 +337,9 @@ nothing_to_steal:
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if (otmp == uarmg && uwep) otmp = uwep;
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/* can't steal armor while wearing cloak - so steal the cloak. */
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else if(otmp == uarm && uarmc) otmp = uarmc;
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#ifdef TOURIST
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/* can't steal shirt while wearing cloak or suit */
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else if(otmp == uarmu && uarmc) otmp = uarmc;
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else if(otmp == uarmu && uarm) otmp = uarm;
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#endif
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gotobj:
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if(otmp->o_id == stealoid) return(0);
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