Make TOURIST unconditional.
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@@ -78,11 +78,9 @@ struct monst *victim;
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(void) burn_dmg(item, xname(item));
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return TRUE;
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}
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#ifdef TOURIST
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item = (victim == &youmonst) ? uarmu : which_armor(victim, W_ARMU);
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if (item)
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(void) burn_dmg(item, "shirt");
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#endif
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return TRUE;
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case 2:
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item = (victim == &youmonst) ? uarms : which_armor(victim, W_ARMS);
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@@ -953,10 +951,8 @@ glovecheck: (void) rust_dmg(uarmg, "gauntlets", 1, TRUE, &youmonst);
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1, TRUE, &youmonst);
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else if (uarm)
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(void) rust_dmg(uarm, "armor", 1, TRUE, &youmonst);
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#ifdef TOURIST
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else if (uarmu)
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(void) rust_dmg(uarmu, "shirt", 1, TRUE, &youmonst);
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#endif
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}
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update_inventory();
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break;
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@@ -2090,10 +2086,8 @@ glovecheck: target = which_armor(mtmp, W_ARMG);
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1, TRUE, mtmp);
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else if ((target = which_armor(mtmp, W_ARM)) != 0)
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(void) rust_dmg(target, "armor", 1, TRUE, mtmp);
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#ifdef TOURIST
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else if ((target = which_armor(mtmp, W_ARMU)) != 0)
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(void) rust_dmg(target, "shirt", 1, TRUE, mtmp);
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#endif
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}
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if (mptr == &mons[PM_IRON_GOLEM]) {
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@@ -3172,9 +3166,7 @@ boolean *lostsome;
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obj == uamul || obj == uleft || obj == uright ||
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obj == ublindf || obj == uarm || obj == uarmc ||
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obj == uarmg || obj == uarmf ||
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#ifdef TOURIST
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obj == uarmu ||
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#endif
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(obj->cursed && (obj == uarmh || obj == uarms)) ||
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welded(obj)))
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otmp = obj;
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