Make TOURIST unconditional.
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@@ -3498,13 +3498,8 @@ void NetHackQtInvUsageWindow::paintEvent(QPaintEvent*)
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drawWorn(painter,uarms,0,1); // Shield
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drawWorn(painter,uarmg,0,2); // Gloves - repeated
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drawWorn(painter,uarmg,2,2); // Gloves - repeated
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#ifdef TOURIST
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drawWorn(painter,uarmf,1,5); // Shoes (feet)
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drawWorn(painter,uarmu,1,4); // Undershirt
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#else
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drawWorn(painter,0 ,1,5,FALSE);
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drawWorn(painter,uarmf,1,4); // Shoes (feet)
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#endif
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drawWorn(painter,uleft,0,3); // RingL
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drawWorn(painter,uright,2,3); // RingR
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@@ -14,7 +14,6 @@
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#define WORN_WIDTH 3
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#define WORN_HEIGHT 6
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#ifdef TOURIST
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#define WORN_OBJECT_LIST /* struct obj *[WORN_HEIGHT][WORN_WIDTH] = */ { \
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{ uquiver, uarmh, u.twoweap ? NULL : uswapwep }, \
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{ u.twoweap ? uswapwep : NULL, ublindf, uwep }, \
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@@ -23,16 +22,6 @@
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{ uarmu, uarm, uskin }, \
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{ uball, uarmf, uchain } \
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}
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#else
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#define WORN_OBJECT_LIST /* struct obj *[WORN_HEIGHT][WORN_WIDTH] = */ { \
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{ uquiver, uarmh, u.twoweap ? NULL : uswapwep }, \
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{ u.twoweap ? uswapwep : NULL, ublindf, uwep }, \
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{ uleft, uamul, uright }, \
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{ uarms, uarmc, uarmg }, \
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{ NULL, uarm, uskin }, \
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{ uball, uarmf, uchain } \
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}
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#endif
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static GtkWidget *worn_contents[WORN_HEIGHT][WORN_WIDTH];
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static struct obj *last_worn_objects[WORN_HEIGHT][WORN_WIDTH];
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@@ -48,31 +48,16 @@ struct conditionals {
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#endif
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#ifndef MAIL
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{ MON_GLYPH, PM_FAMINE, "mail daemon" },
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#endif
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#ifndef TOURIST
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{ MON_GLYPH, PM_SAMURAI, "tourist" },
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#endif
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/* commented out in monst.c at present */
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{ MON_GLYPH, PM_SHAMAN_KARNOV, "Earendil" },
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{ MON_GLYPH, PM_SHAMAN_KARNOV, "Elwing" },
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#ifndef TOURIST
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{ MON_GLYPH, PM_LORD_SATO, "Twoflower" },
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#endif
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/* commented out in monst.c at present */
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{ MON_GLYPH, PM_CHROMATIC_DRAGON, "Goblin King" },
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{ MON_GLYPH, PM_NEANDERTHAL, "High-elf" },
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#ifndef TOURIST
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{ MON_GLYPH, PM_ROSHI, "guide" },
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#endif
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/* objects commented out in objects.c at present */
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{ OBJ_GLYPH, SILVER_DRAGON_SCALE_MAIL, "shimmering dragon scale mail" },
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{ OBJ_GLYPH, SILVER_DRAGON_SCALES, "shimmering dragon scales" },
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#ifndef TOURIST
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{ OBJ_GLYPH, LEATHER_JACKET, "Hawaiian shirt" },
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{ OBJ_GLYPH, LEATHER_JACKET, "T-shirt" },
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{ OBJ_GLYPH, LOCK_PICK, "credit card" },
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{ OBJ_GLYPH, MAGIC_LAMP, "expensive camera" },
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#endif
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/* allow slime mold to look like slice of pizza, since we
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* don't know what a slime mold should look like when renamed anyway
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*/
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