Jousting
Players wielding a lance while riding will "joust" monsters they attack. Note that monsters don't get pushed into inaccessable tiles such as walls, doors, iron bars, water, or lava; they stay at the edge. Further refinements are possible for these cases.
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@@ -425,6 +425,7 @@ E int NDECL(dothrow);
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E int NDECL(dofire);
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E void FDECL(hitfloor, (struct obj *));
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E void FDECL(hurtle, (int,int,int,BOOLEAN_P));
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E void FDECL(mhurtle, (struct monst *,int,int,int,BOOLEAN_P));
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E void FDECL(throwit, (struct obj *,long,BOOLEAN_P));
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E int FDECL(omon_adj, (struct monst *,struct obj *,BOOLEAN_P));
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E int FDECL(thitmonst, (struct monst *,struct obj *));
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