sunsword vs gremlin

The original report complained that gremlins seemed impervious to
Sunsword's light yet a flash from a camera caused them to cry out in pain
despite "The long sword named Sunsword begins to shine brilliantly!"

This commit does two things:
1. A dmg bonus is applied against gremlins using a lit Sunsword.
2. Gremlins will generally avoid the light emitted by Sunsword.
There's a few minor flavor bits thrown in also.

It is understood that this effectively makes Sunsword provide
"gremlin-proofing", but the gremlin myth and Sunsword's characteristic
feature pretty much demand it.

bug 42
This commit is contained in:
nhmall
2018-09-22 14:08:28 -04:00
parent 6a86cafa90
commit bbb81700f5
7 changed files with 65 additions and 4 deletions

View File

@@ -1438,6 +1438,7 @@ FDECL(can_blnd, (struct monst *, struct monst *, UCHAR_P, struct obj *));
E boolean FDECL(ranged_attk, (struct permonst *));
E boolean FDECL(hates_silver, (struct permonst *));
E boolean FDECL(mon_hates_silver, (struct monst *));
E boolean FDECL(mon_hates_light, (struct monst *));
E boolean FDECL(passes_bars, (struct permonst *));
E boolean FDECL(can_blow, (struct monst *));
E boolean FDECL(can_chant, (struct monst *));

View File

@@ -175,6 +175,8 @@
#define is_vampire(ptr) ((ptr)->mlet == S_VAMPIRE)
#define hates_light(ptr) ((ptr) == &mons[PM_GREMLIN])
/* used to vary a few messages */
#define weirdnonliving(ptr) (is_golem(ptr) || (ptr)->mlet == S_VORTEX)
#define nonliving(ptr) \