diff --git a/doc/makedefs.6 b/doc/makedefs.6 index fd6fe8941..3cc5926df 100644 --- a/doc/makedefs.6 +++ b/doc/makedefs.6 @@ -46,7 +46,6 @@ makedefs \- NetHack miscellaneous build-time functions .I file .BI \-\- command .SH DESCRIPTION -.PP .B Makedefs is a build-time tool used for a variety of .BR NetHack (6) diff --git a/doc/mnh.7 b/doc/mnh.7 index dd3b7e7a8..77c8d9bfb 100644 --- a/doc/mnh.7 +++ b/doc/mnh.7 @@ -20,7 +20,6 @@ mnh \- additional text formatting macros for the NetHack Guidebook .\".B "troff \-mn" .\"[ options ] file ... .SH DESCRIPTION -.PP This package of .IR nroff (1) and @@ -43,7 +42,6 @@ mn(7) .SH AUTHOR Pat Rankin .SH REQUESTS -.PP In the .I Note column, diff --git a/doc/nethack.6 b/doc/nethack.6 index 35a92e8bf..92f813796 100644 --- a/doc/nethack.6 +++ b/doc/nethack.6 @@ -154,7 +154,6 @@ Also .\" Make sure path is not hyphenated below .hw nethackdir .SH DESCRIPTION -.PP .I NetHack is a display oriented Dungeons & Dragons(tm) - like game. The standard tty display and command structure resemble rogue. @@ -363,9 +362,6 @@ and the .B \-\-no\-nethackrc option can be used to skip any run-time configuration file. .PP -.\" extra blank line -.br -.PP Some options provide feedback and then exit rather than play the game: .PP The @@ -428,7 +424,6 @@ Use .RB \(oq "nethack \-\-usage | more" \(cq to read it a page at a time. .SH AUTHORS -.PP Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the original hack, very much like rogue (but full of bugs). .PP @@ -670,10 +665,8 @@ can be used in debugging (wizard) mode. .I \%DEBUGFILES can be used if the program was built with 'DEBUG' enabled. .SH "SEE ALSO" -.PP recover(6) .SH BUGS -.PP Probably infinite. .SH COPYRIGHT .\" All troffs and nroffs support `\(co` except Plan 9 nroff, but Plan 9 diff --git a/doc/recover.6 b/doc/recover.6 index cf116e09d..b7298c015 100644 --- a/doc/recover.6 +++ b/doc/recover.6 @@ -26,7 +26,6 @@ recover \- recover a NetHack game interrupted by disaster ] .I "base1 base2" ... .SH DESCRIPTION -.PP Occasionally, a NetHack game will be interrupted by disaster when the game or the system crashes. Prior to NetHack v3.1, these games were lost because various information @@ -122,7 +121,6 @@ In either case, .I recover is easily compiled from the distribution utility directory. .SH NOTES -.PP Like .I nethack itself, @@ -138,7 +136,6 @@ will find them in the uncompressed form. .SH "SEE ALSO" nethack(6) .SH BUGS -.PP .I recover makes no attempt to find out if a base name specifies a game in progress. If multiple machines share a playground, this would be impossible to