raceptr()
Add a routine for returning a ptr to the correct race of monst. Compensates for polyd and non-polyd player.
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@@ -1167,6 +1167,7 @@ E int FDECL(big_to_little, (int));
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E const char *FDECL(locomotion, (const struct permonst *,const char *));
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E const char *FDECL(stagger, (const struct permonst *,const char *));
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E const char *FDECL(on_fire, (struct permonst *,struct attack *));
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E const struct permonst *FDECL(raceptr, (struct monst *));
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/* ### monmove.c ### */
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