Should see rusting next to you if underwater
You can see to the adjacent squares, if they're water and you're underwater - show the item rusting there in that case.
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@@ -184,7 +184,7 @@ erode_obj(
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/* Is g.bhitpos correct here? Ugh. */
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/* Is g.bhitpos correct here? Ugh. */
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visobj = !victim && cansee(g.bhitpos.x, g.bhitpos.y)
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visobj = !victim && cansee(g.bhitpos.x, g.bhitpos.y)
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&& (!is_pool(g.bhitpos.x, g.bhitpos.y)
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&& (!is_pool(g.bhitpos.x, g.bhitpos.y)
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|| (u.ux == g.bhitpos.x && u.uy == g.bhitpos.y && Underwater));
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|| (next2u(g.bhitpos.x,g.bhitpos.y) && Underwater));
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switch (type) {
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switch (type) {
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case ERODE_BURN:
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case ERODE_BURN:
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