kick/joust monster positioning (trunk only)

From a 7.5 year old news posting (with a reply by Kevin Hugo speaking
on behalf of slash'em...):  when a monster "nimbly jumps to evade" hero's
kick, it can pass through walls and grid bugs can jump off their grid.
Likewise when a joust or staggering blow knocks a monster back, it could
move grid bugs diagonally.  This fixes both cases.

     Offhand I can't think of any other non-standard movement situations
which might need similar handling, but it wouldn't surprise me if there
are some.  Leashed movement is close but I don't think maybe_mnexto helps.
This commit is contained in:
nethack.rankin
2007-05-26 05:56:26 +00:00
parent 04f9ebfc38
commit bc4ccd0f44
5 changed files with 28 additions and 1 deletions

View File

@@ -231,6 +231,8 @@ override non-silver vs shades for artifacts which deal extra damage to undead
assorted mirror fixes--mainly visibility issues
some monsters can't be strangled; self-polymorph can stop/restart strangulation
re-adjust gem generation probabilities when revisiting existing dungeon levels
kick evasion shouldn't move monsters through walls
kick evasion and jousting/staggering blows shouldn't move grid bugs diagonally
Platform- and/or Interface-Specific Fixes