engulfer tuning
Reported by me ;-} during beta testing last Fall, engulfers have a tendency to re-engulf the hero immediately after expelling him/her. Use mspec_used (set when expelling rather than engulfing) to make them wait a turn or two. Initially that made the too-soon engulf attacks always miss, so this changes too-soon engulf to a touch or claw attack instead. Some tuning in damage or message may be needed.
This commit is contained in:
22
src/mhitu.c
22
src/mhitu.c
@@ -300,6 +300,20 @@ struct attack *alt_attk_buf;
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/* note: 3d9 is slightly higher than previous 4d6 */
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}
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} else if (attk->aatyp == AT_ENGL && magr->mspec_used) {
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/* can't re-engulf yet; switch to simpler attack */
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*alt_attk_buf = *attk;
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attk = alt_attk_buf;
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if (attk->adtyp == AD_ACID || attk->adtyp == AD_ELEC
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|| attk->adtyp == AD_COLD || attk->adtyp == AD_FIRE) {
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attk->aatyp = AT_TUCH;
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} else {
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attk->aatyp = AT_CLAW; /* attack message will be "<foo> hits" */
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attk->adtyp = AD_PHYS;
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}
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attk->damn = 1; /* relatively weak: 1d6 */
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attk->damd = 6;
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/* barrow wight, Nazgul, erinys have weapon attack for non-physical
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damage; force physical damage if attacker has been cancelled or
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if weapon is sufficiently interesting; a few unique creatures
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@@ -684,10 +698,10 @@ register struct monst *mtmp;
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case AT_ENGL:
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if (!range2) {
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if (foundyou) {
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if (u.uswallow || tmp > (j = rnd(20 + i))) {
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/* Force swallowing monster to be
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* displayed even when player is
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* moving away */
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if (u.uswallow
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|| (!mtmp->mspec_used && tmp > (j = rnd(20 + i)))) {
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/* force swallowing monster to be displayed
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even when hero is moving away */
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flush_screen(1);
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sum[i] = gulpmu(mtmp, mattk);
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} else {
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