More interesting rolling boulder traps
Rolling boulder traps now react to having boulders pushed onto them; the boulder will roll until reaching the trap's launch spot (resetting the trap if the boulder was removed), or until it hits a wall otherwise. Because they can now be reset, they aren't removed when stepping on them with a misplaced boulder (although no boulder moves unless there's one on the appropriate spot).
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@@ -1583,8 +1583,8 @@ allow rogues to also backstab sleeping or paralyzed monsters
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rogues cannot backstab monsters that have no backside
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give experience if opening Schroedinger's Box causes death of the cat inside
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priest donation amounts are explicitly stated, randomized slightly, based on
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peak rather than current level, and allow for bulk donations (buying
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larger amounts of clairvoyance/protection) if you have a lot of gold
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peak rather than current level, and allow for bulk donations (buying
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larger amounts of clairvoyance/protection) if you have a lot of gold
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amulet of magical breathing increases power regeneration
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change some command keys, 'v' is now chronicle, 'V' is versionshort,
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m-prefix 'V' is longer version, remove key binding of #history
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@@ -1596,6 +1596,8 @@ prevent phaseable monsters hiding deep inside nondiggable walls
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blessed potion of see invisible does not guarantee the intrinsic
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prevent selecting all options in #optionsfull menu
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shapeshifters change shape less
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rolling boulder traps aren't removed when stepped on and move boulders
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pushed onto them
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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