More interesting rolling boulder traps
Rolling boulder traps now react to having boulders pushed onto them; the boulder will roll until reaching the trap's launch spot (resetting the trap if the boulder was removed), or until it hits a wall otherwise. Because they can now be reset, they aren't removed when stepping on them with a misplaced boulder (although no boulder moves unless there's one on the appropriate spot).
This commit is contained in:
10
src/trap.c
10
src/trap.c
@@ -2671,9 +2671,13 @@ trapeffect_rolling_boulder_trap(
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!Deaf ? "Click! " : "");
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if (!launch_obj(BOULDER, trap->launch.x, trap->launch.y,
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trap->launch2.x, trap->launch2.y, style)) {
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deltrap(trap);
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newsym(u.ux, u.uy); /* get rid of trap symbol */
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pline("Fortunately for you, no boulder was released.");
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/* if this is a known trap, the player may have known there wasn't
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a lined up boulder, so use a shorter message to avoid --More--
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spam */
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if (style & LAUNCH_KNOWN)
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pline("No boulder was released.");
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else
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pline("Fortunately for you, no boulder was released.");
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}
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} else {
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if (!m_in_air(mtmp)) {
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