Merge branch 'paxed-lua-merged3' into paxed-lua-v2-merged
This commit is contained in:
74
dat/history
74
dat/history
@@ -57,7 +57,7 @@ Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC.
|
||||
Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David
|
||||
Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke,
|
||||
and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for
|
||||
MPW. Building on their development, Barton House added a Think C port.
|
||||
MPW. Building on their development, Bart House added a Think C port.
|
||||
|
||||
Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1
|
||||
to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible
|
||||
@@ -195,7 +195,7 @@ Unix flavors as well as maintaining the X11 interface.
|
||||
Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick maintained the port
|
||||
of NetHack 3.6.1 for Mac OSX.
|
||||
|
||||
Michael Allison, David Cohrs, Barton House, Pasi Kallinen, Alex Kompel,
|
||||
Michael Allison, David Cohrs, Bart House, Pasi Kallinen, Alex Kompel,
|
||||
Dion Nicolaas, Derek S. Ray and Yitzhak Sapir maintained the port of
|
||||
NetHack 3.6 for Microsoft Windows.
|
||||
|
||||
@@ -217,6 +217,9 @@ Derek S. Ray, Alex Smith, Mike Stephenson, Janet Walz and Paul Winner.
|
||||
In early May 2019, another 320 bug fixes along with some enhancements and
|
||||
the adopted curses window port, were released as 3.6.2.
|
||||
|
||||
Bart House, who had contributed to the game as a porting team participant
|
||||
for decades, joined the NetHack Development Team in late May 2019.
|
||||
|
||||
The official NetHack web site is maintained by Ken Lorber at
|
||||
http://www.nethack.org/.
|
||||
|
||||
@@ -234,44 +237,45 @@ particularly intriguing modification to help out with the game. The
|
||||
NetHack Development Team sometimes makes note of the names of the worst
|
||||
of these miscreants in this, the list of Dungeoneers:
|
||||
|
||||
Adam Aronow Janet Walz Nathan Eady
|
||||
Alex Kompel Janne Salmijarvi Norm Meluch
|
||||
Alex Smith Jean-Christophe Collet Olaf Seibert
|
||||
Andreas Dorn Jeff Bailey Pasi Kallinen
|
||||
Andy Church Jochen Erwied Pat Rankin
|
||||
Andy Swanson John Kallen Patric Mueller
|
||||
Adam Aronow J. Ali Harlow Mikko Juola
|
||||
Alex Kompel Janet Walz Nathan Eady
|
||||
Alex Smith Janne Salmijarvi Norm Meluch
|
||||
Andreas Dorn Jean-Christophe Collet Olaf Seibert
|
||||
Andy Church Jeff Bailey Pasi Kallinen
|
||||
Andy Swanson Jochen Erwied Pat Rankin
|
||||
Andy Thomson John Kallen Patric Mueller
|
||||
Ari Huttunen John Rupley Paul Winner
|
||||
Barton House John S. Bien Pierre Martineau
|
||||
Bart House John S. Bien Pierre Martineau
|
||||
Benson I. Margulies Johnny Lee Ralf Brown
|
||||
Bill Dyer Jon W{tte Ray Chason
|
||||
Boudewijn Waijers Jonathan Handler Richard Addison
|
||||
Bruce Cox Joshua Delahunty Richard Beigel
|
||||
Bruce Holloway Karl Garrison Richard P. Hughey
|
||||
Bruce Mewborne Keizo Yamamoto Rob Menke
|
||||
Carl Schelin Ken Arnold Robin Bandy
|
||||
Chris Russo Ken Arromdee Robin Johnson
|
||||
David Cohrs Ken Lorber Roderick Schertler
|
||||
David Damerell Ken Washikita Roland McGrath
|
||||
David Gentzel Kevin Darcy Ron Van Iwaarden
|
||||
David Hairston Kevin Hugo Ronnen Miller
|
||||
Dean Luick Kevin Sitze Ross Brown
|
||||
Del Lamb Kevin Smolkowski Sascha Wostmann
|
||||
Derek S. Ray Kevin Sweet Scott Bigham
|
||||
Deron Meranda Lars Huttar Scott R. Turner
|
||||
Dion Nicolaas Leon Arnott Sean Hunt
|
||||
Dylan O'Donnell M. Drew Streib Stephen Spackman
|
||||
Eric Backus Malcolm Ryan Stefan Thielscher
|
||||
Eric Hendrickson Mark Gooderum Stephen White
|
||||
Eric R. Smith Mark Modrall Steve Creps
|
||||
Eric S. Raymond Marvin Bressler Steve Linhart
|
||||
Erik Andersen Matthew Day Steve VanDevender
|
||||
Frederick Roeber Merlyn LeRoy Teemu Suikki
|
||||
Gil Neiger Michael Allison Tim Lennan
|
||||
Greg Laskin Michael Feir Timo Hakulinen
|
||||
Greg Olson Michael Hamel Tom Almy
|
||||
Gregg Wonderly Michael Sokolov Tom West
|
||||
Hao-yang Wang Mike Engber Warren Cheung
|
||||
Helge Hafting Mike Gallop Warwick Allison
|
||||
Irina Rempt-Drijfhout Mike Passaretti Yitzhak Sapir
|
||||
Carl Schelin Keith Simpson Robin Bandy
|
||||
Chris Russo Ken Arnold Robin Johnson
|
||||
David Cohrs Ken Arromdee Roderick Schertler
|
||||
David Damerell Ken Lorber Roland McGrath
|
||||
David Gentzel Ken Washikita Ron Van Iwaarden
|
||||
David Hairston Kevin Darcy Ronnen Miller
|
||||
Dean Luick Kevin Hugo Ross Brown
|
||||
Del Lamb Kevin Sitze Sascha Wostmann
|
||||
Derek S. Ray Kevin Smolkowski Scott Bigham
|
||||
Deron Meranda Kevin Sweet Scott R. Turner
|
||||
Dion Nicolaas Lars Huttar Sean Hunt
|
||||
Dylan O'Donnell Leon Arnott Stephen Spackman
|
||||
Eric Backus M. Drew Streib Stefan Thielscher
|
||||
Eric Hendrickson Malcolm Ryan Stephen White
|
||||
Eric R. Smith Mark Gooderum Steve Creps
|
||||
Eric S. Raymond Mark Modrall Steve Linhart
|
||||
Erik Andersen Marvin Bressler Steve VanDevender
|
||||
Fredrik Ljungdahl Matthew Day Teemu Suikki
|
||||
Frederick Roeber Merlyn LeRoy Tim Lennan
|
||||
Gil Neiger Michael Allison Timo Hakulinen
|
||||
Greg Laskin Michael Feir Tom Almy
|
||||
Greg Olson Michael Hamel Tom West
|
||||
Gregg Wonderly Michael Sokolov Warren Cheung
|
||||
Hao-yang Wang Mike Engber Warwick Allison
|
||||
Helge Hafting Mike Gallop Yitzhak Sapir
|
||||
Irina Rempt-Drijfhout Mike Passaretti
|
||||
Izchak Miller Mike Stephenson
|
||||
J. Ali Harlow Mikko Juola
|
||||
|
||||
@@ -151,6 +151,7 @@ Someone once said that what goes up < might come down >.
|
||||
Someone's been spiking the pits!
|
||||
Sometimes monsters are more likely to fight each other than attack you.
|
||||
Spinach, carrot, and jelly -- a meal fit for a nurse!
|
||||
Surviving the full extent of the mines could mean that your luck is changing.
|
||||
Tainted meat is even more sickening than poison!
|
||||
Telepathy is just a trick: once you know how to do it, it's easy.
|
||||
The Leprechaun Gold Tru$t is no division of the Magic Memory Vault.
|
||||
@@ -299,7 +300,7 @@ They say that the Leprechaun King is rich as Croesus.
|
||||
They say that the Wizard of Yendor is schizophrenic and suicidal.
|
||||
They say that the experienced character knows how to convert an altar.
|
||||
They say that the gods are happy when they drop objects at your feet.
|
||||
They say that the idea of invisible Nazguls has a certain ring to it.
|
||||
They say that the idea of invisible Nazgul has a certain ring to it.
|
||||
They say that the lady of the lake now lives in a fountain somewhere.
|
||||
They say that the local shopkeeper frowns upon the rude tourist.
|
||||
They say that the only door to the vampire's tower is on its lowest level.
|
||||
|
||||
663
dat/symbols
663
dat/symbols
@@ -1,4 +1,4 @@
|
||||
# NetHack 3.6 symbols $NHDT-Date: 1524689580 2018/04/25 20:53:00 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.16 $
|
||||
# NetHack 3.6 symbols $NHDT-Date: 1572892906 2019/11/04 18:41:46 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.21 $
|
||||
# Copyright (c) 2006 by Michael Allison
|
||||
# NetHack may be freely redistributed. See license for details.
|
||||
#
|
||||
@@ -14,291 +14,35 @@
|
||||
# of ordinary printable characters in the lowercase letter range.
|
||||
# NetHack encodes the request to use the alternate font here by
|
||||
# having the high bit set (in hexadecimal, \x80 is combined with
|
||||
# a character code between \x60 and \x7f).
|
||||
# a character code between \x5f and \x7e) (not 0x60 to 0x7f as was
|
||||
# previously claimed).
|
||||
#
|
||||
# curses is an approximation of IBMgraphics which relies on DEC
|
||||
# mode of operation, with a few characters missing. It is based
|
||||
# on an old graphics mode for the Curses interface and is the default
|
||||
# on that windowport if no symset is specified. The Curses interface
|
||||
# can also use DECgraphics as-is; IBMgraphics probably won't work.
|
||||
|
||||
start: DECgraphics
|
||||
Handling: DEC
|
||||
S_vwall: \xf8 # meta-x, vertical rule
|
||||
S_hwall: \xf1 # meta-q, horizontal rule
|
||||
S_tlcorn: \xec # meta-l, top left corner
|
||||
S_trcorn: \xeb # meta-k, top right corner
|
||||
S_blcorn: \xed # meta-m, bottom left
|
||||
S_brcorn: \xea # meta-j, bottom right
|
||||
S_crwall: \xee # meta-n, cross
|
||||
S_tuwall: \xf6 # meta-v, T up
|
||||
S_tdwall: \xf7 # meta-w, T down
|
||||
S_tlwall: \xf5 # meta-u, T left
|
||||
S_trwall: \xf4 # meta-t, T right
|
||||
S_ndoor: \xfe # meta-~, centered dot
|
||||
S_vodoor: \xe1 # meta-a, solid block
|
||||
S_hodoor: \xe1 # meta-a, solid block
|
||||
S_bars: \xfb # meta-{, small pi
|
||||
S_tree: \xe7 # meta-g, plus-or-minus
|
||||
S_room: \xfe # meta-~, centered dot
|
||||
S_upladder: \xf9 # meta-y, greater-than-or-equals
|
||||
S_dnladder: \xfa # meta-z, less-than-or-equals
|
||||
S_pool: \xe0 # meta-\, diamond
|
||||
S_ice: \xfe # meta-~, centered dot
|
||||
S_lava: \xe0 # meta-\, diamond
|
||||
S_vodbridge: \xfe # meta-~, centered dot
|
||||
S_hodbridge: \xfe # meta-~, centered dot
|
||||
S_water: \xe0 # meta-\, diamond
|
||||
S_vbeam: \xf8 # meta-x, vertical rule
|
||||
S_hbeam: \xf1 # meta-q, horizontal rule
|
||||
S_sw_tc: \xef # meta-o, high horizontal line
|
||||
S_sw_ml: \xf8 # meta-x, vertical rule
|
||||
S_sw_mr: \xf8 # meta-x, vertical rule
|
||||
S_sw_bc: \xf3 # meta-s, low horizontal line
|
||||
S_explode2: \xef # meta-o, high horizontal line
|
||||
S_explode4: \xf8 # meta-x, vertical rule
|
||||
S_explode6: \xf8 # meta-x, vertical rule
|
||||
S_explode8: \xf3 # meta-s, low horizontal line
|
||||
finish
|
||||
# plain looks decent for room+corridor levels where there aren't a lot
|
||||
# of wall corners and ones present tend to be spread out, but it looks
|
||||
# awful for wallified mazes
|
||||
start: plain
|
||||
Description: same as default symbols, except '+' for corner walls
|
||||
S_tlcorn: '+'
|
||||
S_trcorn: '+'
|
||||
S_blcorn: '+'
|
||||
S_brcorn: '+'
|
||||
S_crwall: '+'
|
||||
S_tuwall: '+'
|
||||
S_tdwall: '+'
|
||||
S_tlwall: '+'
|
||||
S_trwall: '+'
|
||||
finish #plain -- other symbols implicitly retain their default values
|
||||
|
||||
start: IBMgraphics
|
||||
Handling: IBM
|
||||
S_vwall: \xb3 # meta-3, vertical rule
|
||||
S_hwall: \xc4 # meta-D, horizontal rule
|
||||
S_tlcorn: \xda # meta-Z, top left corner
|
||||
S_trcorn: \xbf # meta-?, top right corner
|
||||
S_blcorn: \xc0 # meta-@, bottom left
|
||||
S_brcorn: \xd9 # meta-Y, bottom right
|
||||
S_crwall: \xc5 # meta-E, cross
|
||||
S_tuwall: \xc1 # meta-A, T up
|
||||
S_tdwall: \xc2 # meta-B, T down
|
||||
S_tlwall: \xb4 # meta-4, T left
|
||||
S_trwall: \xc3 # meta-C, T right
|
||||
S_ndoor: \xfa # meta-z, centered dot
|
||||
S_vodoor: \xfe # meta-~, small centered square
|
||||
S_hodoor: \xfe # meta-~, small centered square
|
||||
S_bars: \xf0 # equivalence symbol
|
||||
S_tree: \xf1 # plus or minus symbol
|
||||
S_room: \xfa # meta-z, centered dot
|
||||
S_corr: \xb0 # meta-0, light shading
|
||||
S_litcorr: \xb1 # meta-1, medium shading
|
||||
S_fountain: \xf4 # meta-t, integral top half
|
||||
S_pool: \xf7 # meta-w, approx. equals
|
||||
S_ice: \xfa # meta-z, centered dot
|
||||
S_lava: \xf7 # meta-w, approx. equals
|
||||
S_vodbridge: \xfa # meta-z, centered dot
|
||||
S_hodbridge: \xfa # meta-z, centered dot
|
||||
S_water: \xf7 # meta-w, approx. equals
|
||||
S_vbeam: \xb3 # meta-3, vertical rule
|
||||
S_hbeam: \xc4 # meta-D, horizontal rule
|
||||
S_sw_ml: \xb3 # meta-3, vertical rule
|
||||
S_sw_mr: \xb3 # meta-3, vertical rule
|
||||
S_explode4: \xb3 # meta-3, vertical rule
|
||||
S_explode6: \xb3 # meta-3, vertical rule
|
||||
finish
|
||||
|
||||
start: IBMGraphics_1
|
||||
Handling: IBM
|
||||
S_vwall: \xb3 # meta-3, vertical rule
|
||||
S_hwall: \xc4 # meta-D, horizontal rule
|
||||
S_tlcorn: \xda # meta-Z, top left corner
|
||||
S_trcorn: \xbf # meta-?, top right corner
|
||||
S_blcorn: \xc0 # meta-@, bottom left
|
||||
S_brcorn: \xd9 # meta-Y, bottom right
|
||||
S_crwall: \xc5 # meta-E, cross
|
||||
S_tuwall: \xc1 # meta-A, T up
|
||||
S_tdwall: \xc2 # meta-B, T down
|
||||
S_tlwall: \xb4 # meta-4, T left
|
||||
S_trwall: \xc3 # meta-C, T right
|
||||
S_vbeam: \xb3 # meta-3, vertical rule
|
||||
S_hbeam: \xc4 # meta-D, horizontal rule
|
||||
S_sw_ml: \xb3 # meta-3, vertical rule
|
||||
S_sw_mr: \xb3 # meta-3, vertical rule
|
||||
S_explode4: \xb3 # meta-3, vertical rule
|
||||
S_explode6: \xb3 # meta-3, vertical rule
|
||||
finish
|
||||
|
||||
start: IBMGraphics_2
|
||||
Handling: IBM
|
||||
S_vwall: \xb3 # meta-3, vertical rule
|
||||
S_hwall: \xc4 # meta-D, horizontal rule
|
||||
S_tlcorn: \xda # meta-Z, top left corner
|
||||
S_trcorn: \xbf # meta-?, top right corner
|
||||
S_blcorn: \xc0 # meta-@, bottom left
|
||||
S_brcorn: \xd9 # meta-Y, bottom right
|
||||
S_crwall: \xc5 # meta-E, cross
|
||||
S_tuwall: \xc1 # meta-A, T up
|
||||
S_tdwall: \xc2 # meta-B, T down
|
||||
S_tlwall: \xb4 # meta-4, T left
|
||||
S_trwall: \xc3 # meta-C, T right
|
||||
S_vodoor: \xfe # meta-~, small centered square
|
||||
S_hodoor: \xfe # meta-~, small centered square
|
||||
S_corr: \xb0 # meta-0, light shading
|
||||
S_litcorr: \xb1 # meta-1, medium shading
|
||||
S_vbeam: \xb3 # meta-3, vertical rule
|
||||
S_hbeam: \xc4 # meta-D, horizontal rule
|
||||
S_sw_ml: \xb3 # meta-3, vertical rule
|
||||
S_sw_mr: \xb3 # meta-3, vertical rule
|
||||
S_explode4: \xb3 # meta-3, vertical rule
|
||||
S_explode6: \xb3 # meta-3, vertical rule
|
||||
finish
|
||||
|
||||
start: MACgraphics
|
||||
Handling: MAC
|
||||
S_vwall: \xba
|
||||
S_hwall: \xcd
|
||||
S_tlcorn: \xc9
|
||||
S_trcorn: \xbb
|
||||
S_blcorn: \xc8
|
||||
S_brcorn: \xbc
|
||||
S_crwall: \xce
|
||||
S_tuwall: \xca
|
||||
S_tdwall: \xcb
|
||||
S_tlwall: \xb9
|
||||
S_trwall: \xcc
|
||||
S_ndoor: \xb0
|
||||
S_vodoor: \xee
|
||||
S_hodoor: \xee
|
||||
S_vcdoor: \xef
|
||||
S_hcdoor: \xef
|
||||
S_bars: \xf0 # equivalency symbol
|
||||
S_tree: \xf1 # plus-or-minus
|
||||
S_corr: \xb0
|
||||
S_grave: \xef # same as open door
|
||||
S_pool: \xe0
|
||||
finish
|
||||
|
||||
start: RogueIBM
|
||||
Handling: IBM
|
||||
Restrictions: rogue
|
||||
S_weapon: \x29
|
||||
S_amulet: \x2c
|
||||
S_food: \x3a
|
||||
S_potion: \xad
|
||||
S_scroll: \x3f
|
||||
S_book: \x2b
|
||||
S_wand: \xe7
|
||||
S_vwall: \xba # all walls now use
|
||||
S_hwall: \xcd # double line graphics
|
||||
S_tlcorn: \xc9
|
||||
S_trcorn: \xbb
|
||||
S_blcorn: \xc8
|
||||
S_brcorn: \xbc
|
||||
S_crwall: \xce
|
||||
S_tuwall: \xca
|
||||
S_tdwall: \xcb
|
||||
S_tlwall: \xb9
|
||||
S_trwall: \xcc
|
||||
S_ndoor: \xce
|
||||
S_vodoor: \xce
|
||||
S_hodoor: \xce
|
||||
S_room: \xfa # centered dot
|
||||
S_corr: \xb1
|
||||
S_litcorr: \xb2
|
||||
S_upstair: \xf0 # Greek Xi
|
||||
S_dnstair: \xf0
|
||||
finish
|
||||
|
||||
start: RogueEpyx
|
||||
Description: Rogue level color symbol set like Epyx Rogue
|
||||
Restrictions: rogue
|
||||
Handling: IBM
|
||||
Color: Yes
|
||||
S_vwall: \xba # all walls now use
|
||||
S_hwall: \xcd # double line graphics
|
||||
S_tlcorn: \xc9
|
||||
S_trcorn: \xbb
|
||||
S_blcorn: \xc8
|
||||
S_brcorn: \xbc
|
||||
S_crwall: \xce
|
||||
S_tuwall: \xca
|
||||
S_tdwall: \xcb
|
||||
S_tlwall: \xb9
|
||||
S_trwall: \xcc
|
||||
S_ndoor: \xce
|
||||
S_vodoor: \xce
|
||||
S_hodoor: \xce
|
||||
S_room: \xfa # centered dot
|
||||
S_corr: \xb1
|
||||
S_litcorr: \xb2
|
||||
S_upstair: \xf0 # Greek Xi
|
||||
S_dnstair: \xf0
|
||||
S_arrow_trap: \x04 # diamond (cards)
|
||||
S_dart_trap: \x04
|
||||
S_falling_rock_trap: \x04
|
||||
S_squeaky_board: \x04
|
||||
S_bear_trap: \x04
|
||||
S_land_mine: \x04
|
||||
S_rolling_boulder_trap: \x04
|
||||
S_sleeping_gas_trap: \x04
|
||||
S_rust_trap: \x04
|
||||
S_fire_trap: \x04
|
||||
S_pit: \x04
|
||||
S_spiked_pit: \x04
|
||||
S_hole: \x04
|
||||
S_trap_door: \x04
|
||||
S_teleportation_trap: \x04
|
||||
S_level_teleporter: \x04
|
||||
S_magic_portal: \x04
|
||||
S_web: \x04
|
||||
S_statue_trap: \x04
|
||||
S_magic_trap: \x04
|
||||
S_anti_magic_trap: \x04
|
||||
S_polymorph_trap: \x04
|
||||
S_weapon: \x18 # up arrow
|
||||
# ^J S_armor: \x0a # Vert rect with o
|
||||
S_armor: \x5b # default: '['
|
||||
# ^I S_ring: \x09 # circle with arrow
|
||||
S_ring: \x3d # default: '='
|
||||
S_amulet: \x0c # "female" symbol
|
||||
S_tool: \x28 # default: '('
|
||||
S_food: \x05 # club (as in cards)
|
||||
S_potion: \xad # upside down '!'
|
||||
S_scroll: \x0e # musical note
|
||||
S_book: \x2b # default: '+'
|
||||
S_wand: \xe7 # greek tau
|
||||
S_coin: \x0f # yes it's the same as gems
|
||||
S_gem: \x0f # fancy '*'
|
||||
S_rock: \x60
|
||||
S_ball: \x30
|
||||
S_chain: \x5f
|
||||
S_venom: \x2e
|
||||
S_rock: \x60
|
||||
S_ball: \x30
|
||||
S_chain: \x5f
|
||||
S_venom: \x2e
|
||||
S_human: \x01
|
||||
finish
|
||||
|
||||
start: RogueWindows
|
||||
Restrictions: rogue
|
||||
Handling: IBM
|
||||
S_weapon: \x29
|
||||
S_amulet: \x2c
|
||||
S_food: \x3a
|
||||
S_potion: \xad
|
||||
S_scroll: \x3f
|
||||
S_book: \x2b
|
||||
S_wand: \xe7
|
||||
S_vwall: \xba # all walls now use
|
||||
S_hwall: \xcd # double line graphics
|
||||
S_tlcorn: \xc9
|
||||
S_trcorn: \xbb
|
||||
S_blcorn: \xc8
|
||||
S_brcorn: \xbc
|
||||
S_crwall: \xce
|
||||
S_tuwall: \xca
|
||||
S_tdwall: \xcb
|
||||
S_tlwall: \xb9
|
||||
S_trwall: \xcc
|
||||
S_ndoor: \xce
|
||||
S_vodoor: \xce
|
||||
S_hodoor: \xce
|
||||
S_room: \xfa # centered dot
|
||||
S_corr: \xb1
|
||||
S_litcorr: \xb2
|
||||
S_upstair: \xf0 # Greek Xi
|
||||
S_dnstair: \xf0
|
||||
finish
|
||||
|
||||
# Recommended symset for blind players
|
||||
# Recommended symset for blind players
|
||||
# courtesy Michael Feir
|
||||
start: NHAccess
|
||||
Description: Recommended for blind players
|
||||
Description: recommended for blind players
|
||||
S_stone: \032
|
||||
S_vwall: \124
|
||||
S_hwall: \045
|
||||
@@ -308,7 +52,7 @@ start: NHAccess
|
||||
S_brcorn: \124
|
||||
S_crwall: \045
|
||||
S_tuwall: \045
|
||||
S_tdwall: \045
|
||||
S_tdwall: \045
|
||||
S_tlwall: \124
|
||||
S_trwall: \124
|
||||
S_ndoor: \046
|
||||
@@ -320,7 +64,7 @@ start: NHAccess
|
||||
S_tree: \035
|
||||
S_room: \035
|
||||
S_corr: \060
|
||||
S_litcorr: \062
|
||||
S_litcorr: \062
|
||||
S_upstair: \060
|
||||
S_dnstair: \062
|
||||
S_upladder: \095
|
||||
@@ -329,35 +73,35 @@ start: NHAccess
|
||||
S_grave: \126
|
||||
S_throne: \126
|
||||
S_sink: \126
|
||||
S_fountain: \126
|
||||
S_fountain: \126
|
||||
S_pool: \042
|
||||
S_ice: \042
|
||||
S_lava: \035
|
||||
S_vodbridge: \035
|
||||
S_hodbridge: \032
|
||||
S_hodbridge: \032
|
||||
S_vcdbridge: \035
|
||||
S_hcdbridge: \126
|
||||
S_arrow_trap: \094
|
||||
S_dart_trap: \094
|
||||
S_falling_rock_trap: \094
|
||||
S_falling_rock_trap: \094
|
||||
S_squeaky_board: \094
|
||||
S_bear_trap: \094
|
||||
S_land_mine: \094
|
||||
S_rolling_boulder_trap: \094
|
||||
S_rolling_boulder_trap: \094
|
||||
S_sleeping_gas_trap: \094
|
||||
S_rust_trap: \094
|
||||
S_fire_trap: \094
|
||||
S_pit: \094
|
||||
S_spiked_pit: \094
|
||||
S_hole: \094
|
||||
S_trap_door: \094
|
||||
S_trap_door: \094
|
||||
S_teleportation_trap: \094
|
||||
S_level_teleporter: \094
|
||||
S_magic_portal: \094
|
||||
S_web: \094
|
||||
S_statue_trap: \094
|
||||
S_statue_trap: \094
|
||||
S_magic_trap: \094
|
||||
S_anti_magic_trap: \094
|
||||
S_anti_magic_trap: \094
|
||||
S_polymorph_trap: \094
|
||||
S_vbeam: \124
|
||||
S_hbeam: \095
|
||||
@@ -379,7 +123,7 @@ start: NHAccess
|
||||
S_sw_bl: \092
|
||||
S_sw_bc: \045
|
||||
S_sw_br: \047
|
||||
S_explode1: \047
|
||||
S_explode1: \047
|
||||
S_explode2: \045
|
||||
S_explode3: \092
|
||||
S_explode4: \058
|
||||
@@ -392,7 +136,7 @@ finish
|
||||
|
||||
# All symbols are spaces
|
||||
start: Blank
|
||||
Description: Completely blank symbols
|
||||
Description: completely blank symbols
|
||||
S_air: \032
|
||||
S_altar: \032
|
||||
S_amulet: \032
|
||||
@@ -569,15 +313,324 @@ start: Blank
|
||||
S_zruty: \032
|
||||
finish
|
||||
|
||||
start: plain
|
||||
Description: Same as Default symbols, except '+' for corner walls
|
||||
S_tlcorn: '+'
|
||||
S_trcorn: '+'
|
||||
S_blcorn: '+'
|
||||
S_brcorn: '+'
|
||||
S_crwall: '+'
|
||||
S_tuwall: '+'
|
||||
S_tdwall: '+'
|
||||
S_tlwall: '+'
|
||||
S_trwall: '+'
|
||||
finish #plain -- other symbols implicitly retain their default values
|
||||
start: IBMgraphics
|
||||
Description: special line-drawing characters used for walls
|
||||
# Restrictions: primary
|
||||
Handling: IBM
|
||||
S_vwall: \xb3 # meta-3, vertical rule
|
||||
S_hwall: \xc4 # meta-D, horizontal rule
|
||||
S_tlcorn: \xda # meta-Z, top left corner
|
||||
S_trcorn: \xbf # meta-?, top right corner
|
||||
S_blcorn: \xc0 # meta-@, bottom left
|
||||
S_brcorn: \xd9 # meta-Y, bottom right
|
||||
S_crwall: \xc5 # meta-E, cross
|
||||
S_tuwall: \xc1 # meta-A, T up
|
||||
S_tdwall: \xc2 # meta-B, T down
|
||||
S_tlwall: \xb4 # meta-4, T left
|
||||
S_trwall: \xc3 # meta-C, T right
|
||||
S_ndoor: \xfa # meta-z, centered dot
|
||||
S_vodoor: \xfe # meta-~, small centered square
|
||||
S_hodoor: \xfe # meta-~, small centered square
|
||||
S_bars: \xf0 # equivalence symbol
|
||||
S_tree: \xf1 # plus or minus symbol
|
||||
S_room: \xfa # meta-z, centered dot
|
||||
S_corr: \xb0 # meta-0, light shading
|
||||
S_litcorr: \xb1 # meta-1, medium shading
|
||||
S_fountain: \xf4 # meta-t, integral top half
|
||||
S_pool: \xf7 # meta-w, approx. equals
|
||||
S_ice: \xfa # meta-z, centered dot
|
||||
S_lava: \xf7 # meta-w, approx. equals
|
||||
S_vodbridge: \xfa # meta-z, centered dot
|
||||
S_hodbridge: \xfa # meta-z, centered dot
|
||||
S_water: \xf7 # meta-w, approx. equals
|
||||
S_vbeam: \xb3 # meta-3, vertical rule
|
||||
S_hbeam: \xc4 # meta-D, horizontal rule
|
||||
S_sw_ml: \xb3 # meta-3, vertical rule
|
||||
S_sw_mr: \xb3 # meta-3, vertical rule
|
||||
S_explode4: \xb3 # meta-3, vertical rule
|
||||
S_explode6: \xb3 # meta-3, vertical rule
|
||||
finish
|
||||
|
||||
start: IBMGraphics_1
|
||||
# Restrictions: primary
|
||||
Handling: IBM
|
||||
S_vwall: \xb3 # meta-3, vertical rule
|
||||
S_hwall: \xc4 # meta-D, horizontal rule
|
||||
S_tlcorn: \xda # meta-Z, top left corner
|
||||
S_trcorn: \xbf # meta-?, top right corner
|
||||
S_blcorn: \xc0 # meta-@, bottom left
|
||||
S_brcorn: \xd9 # meta-Y, bottom right
|
||||
S_crwall: \xc5 # meta-E, cross
|
||||
S_tuwall: \xc1 # meta-A, T up
|
||||
S_tdwall: \xc2 # meta-B, T down
|
||||
S_tlwall: \xb4 # meta-4, T left
|
||||
S_trwall: \xc3 # meta-C, T right
|
||||
S_vbeam: \xb3 # meta-3, vertical rule
|
||||
S_hbeam: \xc4 # meta-D, horizontal rule
|
||||
S_sw_ml: \xb3 # meta-3, vertical rule
|
||||
S_sw_mr: \xb3 # meta-3, vertical rule
|
||||
S_explode4: \xb3 # meta-3, vertical rule
|
||||
S_explode6: \xb3 # meta-3, vertical rule
|
||||
finish
|
||||
|
||||
start: IBMGraphics_2
|
||||
# Restrictions: primary
|
||||
Handling: IBM
|
||||
S_vwall: \xb3 # meta-3, vertical rule
|
||||
S_hwall: \xc4 # meta-D, horizontal rule
|
||||
S_tlcorn: \xda # meta-Z, top left corner
|
||||
S_trcorn: \xbf # meta-?, top right corner
|
||||
S_blcorn: \xc0 # meta-@, bottom left
|
||||
S_brcorn: \xd9 # meta-Y, bottom right
|
||||
S_crwall: \xc5 # meta-E, cross
|
||||
S_tuwall: \xc1 # meta-A, T up
|
||||
S_tdwall: \xc2 # meta-B, T down
|
||||
S_tlwall: \xb4 # meta-4, T left
|
||||
S_trwall: \xc3 # meta-C, T right
|
||||
S_vodoor: \xfe # meta-~, small centered square
|
||||
S_hodoor: \xfe # meta-~, small centered square
|
||||
S_corr: \xb0 # meta-0, light shading
|
||||
S_litcorr: \xb1 # meta-1, medium shading
|
||||
S_vbeam: \xb3 # meta-3, vertical rule
|
||||
S_hbeam: \xc4 # meta-D, horizontal rule
|
||||
S_sw_ml: \xb3 # meta-3, vertical rule
|
||||
S_sw_mr: \xb3 # meta-3, vertical rule
|
||||
S_explode4: \xb3 # meta-3, vertical rule
|
||||
S_explode6: \xb3 # meta-3, vertical rule
|
||||
finish
|
||||
|
||||
start: RogueIBM
|
||||
Handling: IBM
|
||||
Restrictions: rogue
|
||||
S_weapon: \x29
|
||||
S_amulet: \x2c
|
||||
S_food: \x3a
|
||||
S_potion: \xad
|
||||
S_scroll: \x3f
|
||||
S_book: \x2b
|
||||
S_wand: \xe7
|
||||
S_vwall: \xba # all walls now use
|
||||
S_hwall: \xcd # double line graphics
|
||||
S_tlcorn: \xc9
|
||||
S_trcorn: \xbb
|
||||
S_blcorn: \xc8
|
||||
S_brcorn: \xbc
|
||||
S_crwall: \xce
|
||||
S_tuwall: \xca
|
||||
S_tdwall: \xcb
|
||||
S_tlwall: \xb9
|
||||
S_trwall: \xcc
|
||||
S_ndoor: \xce
|
||||
S_vodoor: \xce
|
||||
S_hodoor: \xce
|
||||
S_room: \xfa # centered dot
|
||||
S_corr: \xb1
|
||||
S_litcorr: \xb2
|
||||
S_upstair: \xf0 # Greek Xi
|
||||
S_dnstair: \xf0
|
||||
finish
|
||||
|
||||
start: RogueEpyx
|
||||
Description: rogue level color symbol set like Epyx Rogue
|
||||
Restrictions: rogue
|
||||
Handling: IBM
|
||||
Color: Yes
|
||||
S_vwall: \xba # all walls now use
|
||||
S_hwall: \xcd # double line graphics
|
||||
S_tlcorn: \xc9
|
||||
S_trcorn: \xbb
|
||||
S_blcorn: \xc8
|
||||
S_brcorn: \xbc
|
||||
S_crwall: \xce
|
||||
S_tuwall: \xca
|
||||
S_tdwall: \xcb
|
||||
S_tlwall: \xb9
|
||||
S_trwall: \xcc
|
||||
S_ndoor: \xce
|
||||
S_vodoor: \xce
|
||||
S_hodoor: \xce
|
||||
S_room: \xfa # centered dot
|
||||
S_corr: \xb1
|
||||
S_litcorr: \xb2
|
||||
S_upstair: \xf0 # Greek Xi
|
||||
S_dnstair: \xf0
|
||||
S_arrow_trap: \x04 # diamond (cards)
|
||||
S_dart_trap: \x04
|
||||
S_falling_rock_trap: \x04
|
||||
S_squeaky_board: \x04
|
||||
S_bear_trap: \x04
|
||||
S_land_mine: \x04
|
||||
S_rolling_boulder_trap: \x04
|
||||
S_sleeping_gas_trap: \x04
|
||||
S_rust_trap: \x04
|
||||
S_fire_trap: \x04
|
||||
S_pit: \x04
|
||||
S_spiked_pit: \x04
|
||||
S_hole: \x04
|
||||
S_trap_door: \x04
|
||||
S_teleportation_trap: \x04
|
||||
S_level_teleporter: \x04
|
||||
S_magic_portal: \x04
|
||||
S_web: \x04
|
||||
S_statue_trap: \x04
|
||||
S_magic_trap: \x04
|
||||
S_anti_magic_trap: \x04
|
||||
S_polymorph_trap: \x04
|
||||
S_weapon: \x18 # up arrow
|
||||
# ^J S_armor: \x0a # Vert rect with o
|
||||
S_armor: \x5b # default: '['
|
||||
# ^I S_ring: \x09 # circle with arrow
|
||||
S_ring: \x3d # default: '='
|
||||
S_amulet: \x0c # "female" symbol
|
||||
S_tool: \x28 # default: '('
|
||||
S_food: \x05 # club (as in cards)
|
||||
S_potion: \xad # upside down '!'
|
||||
S_scroll: \x0e # musical note
|
||||
S_book: \x2b # default: '+'
|
||||
S_wand: \xe7 # greek tau
|
||||
S_coin: \x0f # yes it's the same as gems
|
||||
S_gem: \x0f # fancy '*'
|
||||
S_rock: \x60
|
||||
S_ball: \x30
|
||||
S_chain: \x5f
|
||||
S_venom: \x2e
|
||||
S_rock: \x60
|
||||
S_ball: \x30
|
||||
S_chain: \x5f
|
||||
S_venom: \x2e
|
||||
S_human: \x01
|
||||
finish
|
||||
|
||||
start: RogueWindows
|
||||
Restrictions: rogue
|
||||
Handling: IBM
|
||||
S_weapon: \x29
|
||||
S_amulet: \x2c
|
||||
S_food: \x3a
|
||||
S_potion: \xad
|
||||
S_scroll: \x3f
|
||||
S_book: \x2b
|
||||
S_wand: \xe7
|
||||
S_vwall: \xba # all walls now use
|
||||
S_hwall: \xcd # double line graphics
|
||||
S_tlcorn: \xc9
|
||||
S_trcorn: \xbb
|
||||
S_blcorn: \xc8
|
||||
S_brcorn: \xbc
|
||||
S_crwall: \xce
|
||||
S_tuwall: \xca
|
||||
S_tdwall: \xcb
|
||||
S_tlwall: \xb9
|
||||
S_trwall: \xcc
|
||||
S_ndoor: \xce
|
||||
S_vodoor: \xce
|
||||
S_hodoor: \xce
|
||||
S_room: \xfa # centered dot
|
||||
S_corr: \xb1
|
||||
S_litcorr: \xb2
|
||||
S_upstair: \xf0 # Greek Xi
|
||||
S_dnstair: \xf0
|
||||
finish
|
||||
|
||||
start: curses
|
||||
Description: approximation of IBMgraphics using DECgraphics
|
||||
Restrictions: primary
|
||||
Handling: DEC
|
||||
S_vwall: \xf8 # meta-x, vertical rule
|
||||
S_hwall: \xf1 # meta-q, horizontal rule
|
||||
S_tlcorn: \xec # meta-l, top left corner
|
||||
S_trcorn: \xeb # meta-k, top right corner
|
||||
S_blcorn: \xed # meta-m, bottom left
|
||||
S_brcorn: \xea # meta-j, bottom right
|
||||
S_crwall: \xee # meta-n, cross
|
||||
S_tuwall: \xf6 # meta-v, T up
|
||||
S_tdwall: \xf7 # meta-w, T down
|
||||
S_tlwall: \xf5 # meta-u, T left
|
||||
S_trwall: \xf4 # meta-t, T right
|
||||
S_ndoor: \xfe # meta-z, centered dot
|
||||
S_bars: \xfc # meta-|, not-equals sign (was '#')
|
||||
S_tree: \xe7 # meta-g, plus or minus sign
|
||||
S_room: \xfe # meta-z, centered dot
|
||||
S_corr: \xe1 # meta-a, solid block
|
||||
S_litcorr: \xe1 # meta-a, solid block
|
||||
S_ice: \xfe # meta-z, centered dot
|
||||
S_vodbridge: \xfe # meta-z, centered dot
|
||||
S_hodbridge: \xfe # meta-z, centered dot
|
||||
S_vbeam: \xf8 # meta-3, vertical rule
|
||||
S_hbeam: \xf1 # meta-D, horizontal rule
|
||||
S_sw_ml: \xf8 # meta-3, vertical rule
|
||||
S_sw_mr: \xf8 # meta-3, vertical rule
|
||||
S_explode4: \xf8 # meta-3, vertical rule
|
||||
S_explode6: \xf8 # meta-3, vertical rule
|
||||
finish
|
||||
|
||||
start: DECgraphics
|
||||
Description: special line-drawing characters used for walls
|
||||
Restrictions: primary
|
||||
Handling: DEC
|
||||
S_vwall: \xf8 # meta-x, vertical rule
|
||||
S_hwall: \xf1 # meta-q, horizontal rule
|
||||
S_tlcorn: \xec # meta-l, top left corner
|
||||
S_trcorn: \xeb # meta-k, top right corner
|
||||
S_blcorn: \xed # meta-m, bottom left
|
||||
S_brcorn: \xea # meta-j, bottom right
|
||||
S_crwall: \xee # meta-n, cross
|
||||
S_tuwall: \xf6 # meta-v, T up
|
||||
S_tdwall: \xf7 # meta-w, T down
|
||||
S_tlwall: \xf5 # meta-u, T left
|
||||
S_trwall: \xf4 # meta-t, T right
|
||||
S_ndoor: \xfe # meta-~, centered dot
|
||||
S_vodoor: \xe1 # meta-a, solid block
|
||||
S_hodoor: \xe1 # meta-a, solid block
|
||||
S_bars: \xfc # meta-|, not-equals (used to be pi)
|
||||
S_tree: \xe7 # meta-g, plus-or-minus
|
||||
S_room: \xfe # meta-~, centered dot
|
||||
S_upladder: \xf9 # meta-y, less-than-or-equals
|
||||
S_dnladder: \xfa # meta-z, greater-than-or-equals
|
||||
S_altar: \xfb # meta-{, pi (used to default to '_')
|
||||
S_pool: \xe0 # meta-\, diamond
|
||||
S_ice: \xfe # meta-~, centered dot
|
||||
S_lava: \xe0 # meta-\, diamond
|
||||
S_vodbridge: \xfe # meta-~, centered dot
|
||||
S_hodbridge: \xfe # meta-~, centered dot
|
||||
S_water: \xe0 # meta-\, diamond
|
||||
S_vbeam: \xf8 # meta-x, vertical rule
|
||||
S_hbeam: \xf1 # meta-q, horizontal rule
|
||||
S_sw_tc: \xef # meta-o, high horizontal line
|
||||
S_sw_ml: \xf8 # meta-x, vertical rule
|
||||
S_sw_mr: \xf8 # meta-x, vertical rule
|
||||
S_sw_bc: \xf3 # meta-s, low horizontal line
|
||||
S_explode2: \xef # meta-o, high horizontal line
|
||||
S_explode4: \xf8 # meta-x, vertical rule
|
||||
S_explode6: \xf8 # meta-x, vertical rule
|
||||
S_explode8: \xf3 # meta-s, low horizontal line
|
||||
finish
|
||||
|
||||
start: MACgraphics
|
||||
# Description: (pre-OSX: obsolete?)
|
||||
# Restrictions: primary
|
||||
Handling: MAC
|
||||
S_vwall: \xba
|
||||
S_hwall: \xcd
|
||||
S_tlcorn: \xc9
|
||||
S_trcorn: \xbb
|
||||
S_blcorn: \xc8
|
||||
S_brcorn: \xbc
|
||||
S_crwall: \xce
|
||||
S_tuwall: \xca
|
||||
S_tdwall: \xcb
|
||||
S_tlwall: \xb9
|
||||
S_trwall: \xcc
|
||||
S_ndoor: \xb0
|
||||
S_vodoor: \xee
|
||||
S_hodoor: \xee
|
||||
S_vcdoor: \xef
|
||||
S_hcdoor: \xef
|
||||
S_bars: \xf0 # equivalency symbol
|
||||
S_tree: \xf1 # plus-or-minus
|
||||
S_corr: \xb0
|
||||
S_grave: \xef # same as open door
|
||||
S_pool: \xe0
|
||||
finish
|
||||
|
||||
# symbols EOF
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# NetHack 3.6 tribute $NHDT-Date: 1524689580 2018/04/25 20:53:00 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.82 $
|
||||
# NetHack 3.6 tribute $NHDT-Date: 1565090653 2019/08/06 11:24:13 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.83 $
|
||||
# Copyright (c) 2017 by Robert Patrick Rankin
|
||||
# NetHack may be freely redistributed. See license for details.
|
||||
# A tribute introduced in NetHack 3.6.0 to:
|
||||
@@ -853,7 +853,7 @@ WOULDN'T IT?
|
||||
WHAT DO YOU THINK? said Death. AM I REALLY HERE, BOY?
|
||||
|
||||
"Yes," said Mort slowly. "I... I've watched people. They look at you but
|
||||
the don't see you, I think. You do something to their minds."
|
||||
they don't see you, I think. You do something to their minds."
|
||||
|
||||
Death shook his head.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user