documentation for PR #1071 - highlight criticalhp
Pull request from vultur-cadens: add a new status highlight pattern OPTIONS=hilite:hitpoints/criticalhp/color&attribute to highlight hit points when they drop to the point where prayer classifies them as a major problem. The threshold for that varies depending on max HP and experience level. It affects hitpointbar as well as the status field for hit points. Right now a highlight rule for HP down or HP changed or HP up takes precedence over criticalhp until the temporary highlight times out. I'm not sure how best to deal with that. With regeneration and an up or changed rule for HP, the criticalhp highlight probably won't be seen even with a very short statushilites timeout. I've added a fixes entry and updated Guidebook.mn but Guidebook.tex is lagging. Closes #1071
This commit is contained in:
@@ -2197,6 +2197,9 @@ when a doppelganger takes on mplayer (fake hero) form, usually choose role
|
||||
can now write unknown spellbook without need of Luck when spell is known;
|
||||
if spell becomes known without having read its book (potential divine
|
||||
gift), writing the book while the spell is still fresh will succeed
|
||||
new status highlight rule type for hitpoints: "criticalhp" rule overrides
|
||||
hit point rules if current HP is so low that prayer will consider it
|
||||
to be major problem; applies to hitpointbar as well as HP status
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific New Features
|
||||
|
||||
Reference in New Issue
Block a user