spell of protection
Another item from the "A few bugs" mail. Casting spell of protection when previous casting(s) hadn't timed out yet miscalculated the new AC boost. At low levels--when this spell probably gets its most use--the bug wasn't noticeable. (At high levels when someone might cast it a whole bunch of times in succession, the effect could be noticed but was probably just assumed to be working as intended. Its behavior is somewhat convoluted.)
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@@ -924,6 +924,8 @@ you shouldn't see Sting glow light blue if you're blind
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when jumping, bumping into something is noisy
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flesh golems hit by electricity healed by wrong amount
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fleeing monsters couldn't use stairs that lead to different dungeon branch
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casting spell of protection when previous casting(s) hadn't time out yet
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miscalculated the new AC increment
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Platform- and/or Interface-Specific Fixes
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