From bd7ed0d3437589bb059bc17bfeead44fc53d590d Mon Sep 17 00:00:00 2001 From: PatR Date: Fri, 8 Apr 2022 10:23:54 -0700 Subject: [PATCH] pull request #725 - detecting mimic as statues Pull request from entrez makes object detection of statues that are actually mimics show the statue's monster type instead of always depicting tengus. Fixes #725 --- doc/fixes3-7-0.txt | 2 ++ 1 file changed, 2 insertions(+) diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index 4fe33dc70..879b0aa16 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -868,6 +868,8 @@ when being life-saved prevents the hero from moving again during current turn, avoid logfile annotation "while helpless" if hero dies a second time if drinking from a fountain randomly gave the 'detect monsters' effect but there were no monsters on the level then there was no feedback +object detection always showed a mimic imitating a statue as a tengu even if + it had information available about some other type of monster Fixes to 3.7.0-x Problems that Were Exposed Via git Repository