Make hostile monsters with launcher and ammo keep away
If a hostile monster is wielding a ranged weapon, and is carrying appropriate ammo for it, make the monster try to stay away, outside the melee range.
This commit is contained in:
@@ -1660,6 +1660,7 @@ E void FDECL(Delay, (int));
|
||||
|
||||
/* ### mthrowu.c ### */
|
||||
|
||||
E boolean FDECL(m_has_launcher_and_ammo, (struct monst *));
|
||||
E int FDECL(thitu, (int, int, struct obj **, const char *));
|
||||
E int FDECL(ohitmon, (struct monst *, struct obj *, int, BOOLEAN_P));
|
||||
E void FDECL(thrwmu, (struct monst *));
|
||||
|
||||
Reference in New Issue
Block a user