magically detecting chest traps (trunk only)
(Nothing to do with the recent suggestion that the search command be
extended to find traps on adjacent containers.) When a crystal ball or
confused/cursed gold detection performed trap detection, it found trapped
chests on the floor but not any which were buried or carried by the hero
or by monsters. This fixes that.
Still needs fixing? The message "your toes stop itching" when the
only trap on the level is at the hero's current location is pretty strange
if that trap happens to be carried rather than stood over, but I don't
know what to change it to. I guess it's always been strange if there was
a ceiling trap rather than a floor trap involved.
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@@ -98,6 +98,7 @@ handle pluralization of man-at-arms and singularization of men-at-arms
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assigning an artifact name is rejected on objects with similar description to
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corresponding artifact's type rather than just those of the same type
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adjust feedback for gas spore explosion when hallucinating
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traps detected by scroll or crystal ball overlooked carried or buried chests
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Platform- and/or Interface-Specific Fixes
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