Gnome player selection
- provide full 3.4-style player selection, based on tty_player_selection - generalize selection dialog so it can be used for all 4 prompts
This commit is contained in:
+207
-35
@@ -115,47 +115,219 @@ void gnome_init_nhwindows(int* argc, char** argv)
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void
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gnome_player_selection()
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{
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int num_roles, availcount, i, nRole;
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int n, i, sel;
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const char** choices;
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int* rolemap;
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int* pickmap;
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/* select a role */
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for (num_roles = 0; roles[num_roles].name.m; ++num_roles) continue;
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choices = (const char **)alloc(sizeof(char *) * (num_roles+1));
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rolemap = (int*)alloc(sizeof(int) * (num_roles + 1));
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for (;;) {
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availcount = 0;
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for (i = 0; i < num_roles; i++) {
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if (ok_role(i, flags.initrace, flags.initgend, flags.initalign)) {
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choices[availcount] = roles[i].name.m;
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if (flags.initgend >= 0 && flags.female && roles[i].name.f)
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choices[availcount] = roles[i].name.f;
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rolemap[availcount] = i;
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++availcount;
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/* prevent an unnecessary prompt */
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rigid_role_checks();
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if (!flags.randomall && flags.initrole < 0) {
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/* select a role */
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for (n = 0; roles[n].name.m; n++) continue;
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choices = (const char **)alloc(sizeof(char *) * (n+1));
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pickmap = (int*)alloc(sizeof(int) * (n+1));
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for (;;) {
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for (n = 0, i = 0; roles[i].name.m; i++) {
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if (ok_role(i, flags.initrace,
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flags.initgend, flags.initalign)) {
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if (flags.initgend >= 0 && flags.female && roles[i].name.f)
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choices[n] = roles[i].name.f;
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else
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choices[n] = roles[i].name.m;
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pickmap[n++] = i;
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}
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}
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if (n > 0) break;
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else if (flags.initalign >= 0) flags.initalign = -1; /* reset */
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else if (flags.initgend >= 0) flags.initgend = -1;
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else if (flags.initrace >= 0) flags.initrace = -1;
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else panic("no available ROLE+race+gender+alignment combinations");
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}
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if (availcount > 0) break;
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else if (flags.initalign >= 0) flags.initalign = -1; /* reset */
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else if (flags.initgend >= 0) flags.initgend = -1;
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else if (flags.initrace >= 0) flags.initrace = -1;
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else panic("no available ROLE+race+gender+alignment combinations");
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}
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choices[availcount] = (const char *) 0;
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nRole = ghack_player_sel_dialog(choices);
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choices[n] = (const char *) 0;
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if (n > 1)
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sel = ghack_player_sel_dialog(choices,
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_("Player selection"), _("Choose one of the following roles:"));
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else sel = 0;
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if (sel >= 0) sel = pickmap[sel];
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else if (sel == ROLE_NONE) { /* Quit */
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clearlocks();
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gnome_exit_nhwindows(0);
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}
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free(choices);
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free(pickmap);
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} else if (flags.initrole < 0) sel = ROLE_RANDOM;
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else sel = flags.initrole;
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if (nRole == -1) { /* Quit */
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clearlocks();
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gnome_exit_nhwindows(0);
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} else if (nRole == -2) { /* Random role */
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nRole = rolemap[rn2(availcount)];
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pline("This game you will be %s", an(choices[nRole]));
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} else {
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nRole = rolemap[nRole];
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if (sel == ROLE_RANDOM) { /* Random role */
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sel = pick_role(flags.initrace, flags.initgend,
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flags.initalign, PICK_RANDOM);
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if (sel < 0) sel = randrole();
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}
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flags.initrole = sel;
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/* Select a race, if necessary */
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/* force compatibility with role, try for compatibility with
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* pre-selected gender/alignment */
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if (flags.initrace < 0 || !validrace(flags.initrole, flags.initrace)) {
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if (flags.initrace == ROLE_RANDOM || flags.randomall) {
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flags.initrace = pick_race(flags.initrole, flags.initgend,
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flags.initalign, PICK_RANDOM);
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if (flags.initrace < 0) flags.initrace = randrace(flags.initrole);
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} else {
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/* Count the number of valid races */
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n = 0; /* number valid */
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for (i = 0; races[i].noun; i++) {
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if (ok_race(flags.initrole, i, flags.initgend, flags.initalign))
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n++;
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}
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if (n == 0) {
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for (i = 0; races[i].noun; i++) {
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if (validrace(flags.initrole, i)) n++;
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}
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}
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choices = (const char **)alloc(sizeof(char *) * (n+1));
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pickmap = (int*)alloc(sizeof(int) * (n + 1));
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for (n = 0, i = 0; races[i].noun; i++) {
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if (ok_race(flags.initrole, i, flags.initgend,
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flags.initalign)) {
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choices[n] = races[i].noun;
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pickmap[n++] = i;
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}
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}
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choices[n] = (const char *) 0;
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/* Permit the user to pick, if there is more than one */
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if (n > 1)
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sel = ghack_player_sel_dialog(choices, _("Race selection"),
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_("Choose one of the following races:"));
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else sel = 0;
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if (sel >= 0) sel = pickmap[sel];
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else if (sel == ROLE_NONE) { /* Quit */
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clearlocks();
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gnome_exit_nhwindows(0);
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}
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flags.initrace = sel;
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free(choices);
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free(pickmap);
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}
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if (flags.initrace == ROLE_RANDOM) { /* Random role */
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sel = pick_race(flags.initrole, flags.initgend,
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flags.initalign, PICK_RANDOM);
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if (sel < 0) sel = randrace(flags.initrole);
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flags.initrace = sel;
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}
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}
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/* Select a gender, if necessary */
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/* force compatibility with role/race, try for compatibility with
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* pre-selected alignment */
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if (flags.initgend < 0 ||
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!validgend(flags.initrole, flags.initrace, flags.initgend)) {
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if (flags.initgend == ROLE_RANDOM || flags.randomall) {
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flags.initgend = pick_gend(flags.initrole, flags.initrace,
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flags.initalign, PICK_RANDOM);
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if (flags.initgend < 0)
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flags.initgend = randgend(flags.initrole, flags.initrace);
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} else {
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/* Count the number of valid genders */
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n = 0; /* number valid */
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for (i = 0; i < ROLE_GENDERS; i++) {
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if (ok_gend(flags.initrole, flags.initrace, i, flags.initalign))
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n++;
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}
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if (n == 0) {
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for (i = 0; i < ROLE_GENDERS; i++) {
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if (validgend(flags.initrole, flags.initrace, i)) n++;
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}
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}
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choices = (const char **)alloc(sizeof(char *) * (n+1));
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pickmap = (int*)alloc(sizeof(int) * (n + 1));
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for (n = 0, i = 0; i < ROLE_GENDERS; i++) {
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if (ok_gend(flags.initrole, flags.initrace, i,
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flags.initalign)) {
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choices[n] = genders[i].adj;
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pickmap[n++] = i;
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}
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}
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choices[n] = (const char *) 0;
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/* Permit the user to pick, if there is more than one */
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if (n > 1)
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sel = ghack_player_sel_dialog(choices, _("Gender selection"),
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_("Choose one of the following genders:"));
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else sel = 0;
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if (sel >= 0) sel = pickmap[sel];
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else if (sel == ROLE_NONE) { /* Quit */
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clearlocks();
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gnome_exit_nhwindows(0);
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}
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flags.initgend = sel;
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free(choices);
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free(pickmap);
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}
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if (flags.initgend == ROLE_RANDOM) { /* Random gender */
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sel = pick_gend(flags.initrole, flags.initrace,
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flags.initalign, PICK_RANDOM);
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if (sel < 0) sel = randgend(flags.initrole, flags.initrace);
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flags.initgend = sel;
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}
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}
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/* Select an alignment, if necessary */
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/* force compatibility with role/race/gender */
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if (flags.initalign < 0 ||
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!validalign(flags.initrole, flags.initrace, flags.initalign)) {
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if (flags.initalign == ROLE_RANDOM || flags.randomall) {
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flags.initalign = pick_align(flags.initrole, flags.initrace,
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flags.initgend, PICK_RANDOM);
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if (flags.initalign < 0)
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flags.initalign = randalign(flags.initrole, flags.initrace);
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} else {
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/* Count the number of valid alignments */
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n = 0; /* number valid */
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for (i = 0; i < ROLE_ALIGNS; i++) {
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if (ok_align(flags.initrole, flags.initrace, flags.initgend, i))
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n++;
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}
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if (n == 0) {
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for (i = 0; i < ROLE_ALIGNS; i++)
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if (validalign(flags.initrole, flags.initrace, i)) n++;
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}
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choices = (const char **)alloc(sizeof(char *) * (n+1));
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pickmap = (int*)alloc(sizeof(int) * (n + 1));
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for (n = 0, i = 0; i < ROLE_ALIGNS; i++) {
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if (ok_align(flags.initrole,
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flags.initrace, flags.initgend, i)) {
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choices[n] = aligns[i].adj;
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pickmap[n++] = i;
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}
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}
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choices[n] = (const char *) 0;
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/* Permit the user to pick, if there is more than one */
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if (n > 1)
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sel = ghack_player_sel_dialog(choices, _("Alignment selection"),
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_("Choose one of the following alignments:"));
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else sel = 0;
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if (sel >= 0) sel = pickmap[sel];
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else if (sel == ROLE_NONE) { /* Quit */
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clearlocks();
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gnome_exit_nhwindows(0);
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}
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flags.initalign = sel;
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free(choices);
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free(pickmap);
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}
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if (flags.initalign == ROLE_RANDOM) {
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sel = pick_align(flags.initrole, flags.initrace,
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flags.initgend, PICK_RANDOM);
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if (sel < 0) sel = randalign(flags.initrole, flags.initrace);
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flags.initalign = sel;
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}
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}
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flags.initrole = nRole;
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free(choices);
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free(rolemap);
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}
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