killer, level and rooms move to instance globals.
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@@ -19,7 +19,7 @@
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* Returns the head of the list of objects that the player can see
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* at location (x,y).
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*/
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#define vobj_at(x, y) (level.objects[x][y])
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#define vobj_at(x, y) (g.level.objects[x][y])
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/*
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* sensemon()
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