killer, level and rooms move to instance globals.
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@@ -903,7 +903,7 @@ const char *goal;
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goto foundc;
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/* next, try glyph that's remembered here
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(might be trap or object) */
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if (level.flags.hero_memory
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if (g.level.flags.hero_memory
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/* !terrainmode: don't move to remembered
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trap or object if not currently shown */
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&& !iflags.terrainmode) {
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