killer, level and rooms move to instance globals.
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@@ -757,7 +757,7 @@ doengrave()
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? "Chips fly out from the headstone."
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: is_ice(u.ux, u.uy)
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? "Ice chips fly up from the ice surface!"
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: (level.locations[u.ux][u.uy].typ
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: (g.level.locations[u.ux][u.uy].typ
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== DRAWBRIDGE_DOWN)
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? "Splinters fly up from the bridge."
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: "Gravel flies up from the floor.");
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