killer, level and rooms move to instance globals.
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@@ -204,9 +204,9 @@ const char *drainer; /* cause of death, if drain should be fatal */
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reset_rndmonst(NON_PM); /* new monster selection */
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} else {
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if (drainer) {
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killer.format = KILLED_BY;
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if (killer.name != drainer)
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Strcpy(killer.name, drainer);
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g.killer.format = KILLED_BY;
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if (g.killer.name != drainer)
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Strcpy(g.killer.name, drainer);
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done(DIED);
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}
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/* no drainer or lifesaved */
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