killer, level and rooms move to instance globals.
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@@ -54,8 +54,8 @@ static const int explcolors[] = {
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(g.currentgraphics == ROGUESET && SYMHANDLING(H_IBM))
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#endif
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#define is_objpile(x,y) (!Hallucination && level.objects[(x)][(y)] \
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&& level.objects[(x)][(y)]->nexthere)
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#define is_objpile(x,y) (!Hallucination && g.level.objects[(x)][(y)] \
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&& g.level.objects[(x)][(y)]->nexthere)
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/*ARGSUSED*/
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int
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