killer, level and rooms move to instance globals.
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@@ -314,7 +314,7 @@ NhRegion *reg;
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if (!isok(i, j))
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continue;
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if (MON_AT(i, j) && inside_region(reg, i, j))
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add_mon_to_reg(reg, level.monsters[i][j]);
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add_mon_to_reg(reg, g.level.monsters[i][j]);
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if (reg->visible && cansee(i, j))
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newsym(i, j);
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}
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