killer, level and rooms move to instance globals.
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@@ -755,10 +755,10 @@ int x, y;
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(mon == u.usteed) ? "steed" : "defunct monster");
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return;
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}
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if (level.monsters[x][y])
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if (g.level.monsters[x][y])
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impossible("placing monster over another at <%d,%d>?", x, y);
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mon->mx = x, mon->my = y;
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level.monsters[x][y] = mon;
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g.level.monsters[x][y] = mon;
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}
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/*steed.c*/
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