killer, level and rooms move to instance globals.
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@@ -598,7 +598,7 @@ struct monst *worm;
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if (curr->wx) {
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if (!isok(curr->wx, curr->wy))
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panic("worm seg not isok");
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if (level.monsters[curr->wx][curr->wy] != worm)
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if (g.level.monsters[curr->wx][curr->wy] != worm)
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panic("worm not at seg location");
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}
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curr = curr->nseg;
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