Randomize secret door locations
... in the Wizard quest locate level and Rodney tower entrance
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@@ -162,7 +162,7 @@ MAP
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|..---|.}--.--}.|..|.......|.
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|.....|.}}---}}.|..|.......|.
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|.....S.}}}}}}}.|..|.......|.
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|.....|.........|..S.......|.
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|.....|.........|..|.......|.
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----------------------------.
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ENDMAP
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STAIR:levregion(01,00,79,20),(0,0,28,12),up
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@@ -175,9 +175,10 @@ REGION:(07,03,15,11),unlit,"morgue",unfilled
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REGION:(17,06,18,11),unlit,"beehive"
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# make the entry chamber a real room; it affects monster arrival;
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# `unfilled' is a kludge to force an ordinary room to remain a room
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REGION:(20,06,26,11),unlit,"ordinary",unfilled
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REGION:(20,06,26,11),unlit,"ordinary",unfilled {
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ROOMDOOR:true, closed, north|west, random
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}
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DOOR:closed,(18,05)
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DOOR:closed,(19,11)
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LADDER:(11,07),up
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# Non diggable walls
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# Walls inside the moat stay diggable
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