Randomize secret door locations

... in the Wizard quest locate level and Rodney tower entrance
This commit is contained in:
Pasi Kallinen
2015-05-03 10:31:24 +03:00
parent 15a5fe8d76
commit be60ad6676
2 changed files with 28 additions and 19 deletions

View File

@@ -162,7 +162,7 @@ MAP
|..---|.}--.--}.|..|.......|.
|.....|.}}---}}.|..|.......|.
|.....S.}}}}}}}.|..|.......|.
|.....|.........|..S.......|.
|.....|.........|..|.......|.
----------------------------.
ENDMAP
STAIR:levregion(01,00,79,20),(0,0,28,12),up
@@ -175,9 +175,10 @@ REGION:(07,03,15,11),unlit,"morgue",unfilled
REGION:(17,06,18,11),unlit,"beehive"
# make the entry chamber a real room; it affects monster arrival;
# `unfilled' is a kludge to force an ordinary room to remain a room
REGION:(20,06,26,11),unlit,"ordinary",unfilled
REGION:(20,06,26,11),unlit,"ordinary",unfilled {
ROOMDOOR:true, closed, north|west, random
}
DOOR:closed,(18,05)
DOOR:closed,(19,11)
LADDER:(11,07),up
# Non diggable walls
# Walls inside the moat stay diggable