Randomize secret door locations

... in the Wizard quest locate level and Rodney tower entrance
This commit is contained in:
Pasi Kallinen
2015-05-03 10:31:24 +03:00
parent 15a5fe8d76
commit be60ad6676
2 changed files with 28 additions and 19 deletions

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@@ -115,25 +115,25 @@ FLAGS: hardfloor
GEOMETRY:center,center GEOMETRY:center,center
MAP MAP
............. ....................................................... ............. .......................................................
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.............. ..............}.---------S---------------------.}....... .............. ..............}.-------------------------------.}.......
............... .........C....}.|.............................|.}....... ............... .........C....}.|.............................|.}.......
............... ..........C....}.|.---------------------------.|.}....... ............... ..........C....}.|.---------------------------.|.}.......
............... .........CCC.....|.|.........................|.|......... ............... .........CCC...}.|.|.........................|.|.}.......
................ ....C....CCC...}.|.|.---S-------------------.|.|.}....... ................ ....C....CCC...}.|.|.-----------------------.|.|.}.......
.......C..C..... .....C....CCC...}.|.|.|......+.......+......|.|.|.}....... .......C..C..... .....C....CCC...}.|.|.|......+.......+......|.|.|.}.......
.............C..CC.....C....CCC...}.|.|.|......|-------|......|.|.|.}....... .............C..CC.....C....CCC...}.|.|.|......|-------|......|.|.|.}.......
................ ....C....CCC...}.|.|.|......|.......S......|.|.|.}....... ................ ....C....CCC...}.|.|.|......|.......|......|.|.|.}.......
......C..C..... ....C....CCC...}.|.|.|......|-------|......|.|.|.}....... ......C..C..... ....C....CCC...}.|.|.|......|-------|......|.|.|.}.......
............C.. ...C....CCC...}.|.|.|......+.......+......|.|.|.}....... ............C.. ...C....CCC...}.|.|.|......+.......+......|.|.|.}.......
........C...... ....C....CCC...}.|.|.-----------------------.|.|.}....... ........C...... ....C....CCC...}.|.|.-----------------------.|.|.}.......
....C......C... ........CCC.....|.|.........................|.|......... ....C......C... ........CCC...}.|.|.........................|.|.}.......
......C..C.... .........C....}.|.--------------------S------.|.}....... ......C..C.... .........C....}.|.---------------------------.|.}.......
.............. .........C....}.|.............................|.}....... .............. .........C....}.|.............................|.}.......
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............. .............}.................................}....... ............. .............}.................................}.......
............. .............}}}}}}}.}}}}}}}}}}}}}}}}}}}.}}}}}}}....... ............. .............}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.......
............. ....................................................... ............. .......................................................
ENDMAP ENDMAP
@@ -143,18 +143,26 @@ REPLACE_TERRAIN:(34,1,68,19), '}', '.', 2%
# Dungeon Description # Dungeon Description
REGION:(00,00,75,20),lit,"ordinary" REGION:(00,00,75,20),lit,"ordinary"
REGION:(37,04,65,16),unlit,"ordinary" REGION:(37,04,65,16),unlit,"ordinary",filled,irregular {
REGION:(41,08,46,12),lit,"ordinary" ROOMDOOR:true,closed,north|south|west|east,random
REGION:(56,08,61,12),lit,"ordinary" }
REGION:(39,06,63,14),unlit,"ordinary",filled,irregular {
ROOMDOOR:true,closed,north|south|west|east,random
}
REGION:(41,08,46,12),lit,"ordinary",filled,irregular {
ROOMDOOR:true,closed,north|south|west,random
}
REGION:(56,08,61,12),lit,"ordinary",filled,irregular {
ROOMDOOR:true,closed,north|south|east,random
}
REGION:(48,08,54,08),unlit,"ordinary" REGION:(48,08,54,08),unlit,"ordinary"
REGION:(48,12,54,12),unlit,"ordinary" REGION:(48,12,54,12),unlit,"ordinary"
REGION:(48,10,54,10),unlit,"ordinary" REGION:(48,10,54,10),unlit,"ordinary",filled,irregular {
ROOMDOOR:true,closed,north|south|west|east,random
}
# Doors # Doors
DOOR:locked,(45,03)
DOOR:locked,(43,07)
DOOR:locked,(58,15)
DOOR:locked,(55,10)
DOOR:locked,(55,08) DOOR:locked,(55,08)
DOOR:locked,(55,12) DOOR:locked,(55,12)
DOOR:locked,(47,08) DOOR:locked,(47,08)

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@@ -162,7 +162,7 @@ MAP
|..---|.}--.--}.|..|.......|. |..---|.}--.--}.|..|.......|.
|.....|.}}---}}.|..|.......|. |.....|.}}---}}.|..|.......|.
|.....S.}}}}}}}.|..|.......|. |.....S.}}}}}}}.|..|.......|.
|.....|.........|..S.......|. |.....|.........|..|.......|.
----------------------------. ----------------------------.
ENDMAP ENDMAP
STAIR:levregion(01,00,79,20),(0,0,28,12),up STAIR:levregion(01,00,79,20),(0,0,28,12),up
@@ -175,9 +175,10 @@ REGION:(07,03,15,11),unlit,"morgue",unfilled
REGION:(17,06,18,11),unlit,"beehive" REGION:(17,06,18,11),unlit,"beehive"
# make the entry chamber a real room; it affects monster arrival; # make the entry chamber a real room; it affects monster arrival;
# `unfilled' is a kludge to force an ordinary room to remain a room # `unfilled' is a kludge to force an ordinary room to remain a room
REGION:(20,06,26,11),unlit,"ordinary",unfilled REGION:(20,06,26,11),unlit,"ordinary",unfilled {
ROOMDOOR:true, closed, north|west, random
}
DOOR:closed,(18,05) DOOR:closed,(18,05)
DOOR:closed,(19,11)
LADDER:(11,07),up LADDER:(11,07),up
# Non diggable walls # Non diggable walls
# Walls inside the moat stay diggable # Walls inside the moat stay diggable