granular verbose message suppression mechanics
Switch to using a macro invocation Verbos(n, s) in place of the flags.verbose checks. Provide the mechanics for individual suppression of any of the existing messages that were considered verbose. Mechanics only - this code update does not provide any means of setting the suppression bits. iflags.verbose = 0 is still a master suppression of all the verbose messages. iflags.verbose = 1 turns on the verbose messages only for those whose suppression bit is 0 (not set).
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@@ -55,7 +55,7 @@ ballfall(void)
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if (is_metallic(uarmh)) {
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pline("Fortunately, you are wearing a hard helmet.");
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dmg = 3;
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} else if (flags.verbose)
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} else if (Verbose(0, ballfall))
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pline("%s does not protect you.", Yname2(uarmh));
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}
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losehp(Maybe_Half_Phys(dmg), "crunched in the head by an iron ball",
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