granular verbose message suppression mechanics
Switch to using a macro invocation Verbos(n, s) in place of the flags.verbose checks. Provide the mechanics for individual suppression of any of the existing messages that were considered verbose. Mechanics only - this code update does not provide any means of setting the suppression bits. iflags.verbose = 0 is still a master suppression of all the verbose messages. iflags.verbose = 1 turns on the verbose messages only for those whose suppression bit is 0 (not set).
This commit is contained in:
32
src/uhitm.c
32
src/uhitm.c
@@ -483,7 +483,7 @@ do_attack(struct monst *mtmp)
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if (g.unweapon) {
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g.unweapon = FALSE;
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if (flags.verbose) {
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if (Verbose(4, do_attack)) {
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if (uwep)
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You("begin bashing monsters with %s.", yname(uwep));
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else if (!cantwield(g.youmonst.data))
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@@ -547,7 +547,7 @@ known_hitum(
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if (g.override_confirmation) {
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/* this may need to be generalized if weapons other than
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Stormbringer acquire similar anti-social behavior... */
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if (flags.verbose)
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if (Verbose(4, known_hitum))
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Your("bloodthirsty blade attacks!");
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}
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@@ -1381,7 +1381,7 @@ hmon_hitmon(
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if ((mclone = clone_mon(mon, 0, 0)) != 0) {
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withwhat[0] = '\0';
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if (u.twoweap && flags.verbose)
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if (u.twoweap && Verbose(4, hmon_hitmon1))
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Sprintf(withwhat, " with %s", yname(obj));
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pline("%s divides as you hit it%s!", Monnam(mon), withwhat);
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hittxt = TRUE;
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@@ -1394,7 +1394,7 @@ hmon_hitmon(
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|| (thrown && g.m_shot.n > 1 && g.m_shot.o == obj->otyp))) {
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if (thrown)
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hit(mshot_xname(obj), mon, exclam(tmp));
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else if (!flags.verbose)
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else if (!Verbose(4, hmon_hitmon2))
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You("hit it.");
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else /* hand_to_hand */
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You("%s %s%s",
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@@ -2443,7 +2443,7 @@ mhitm_ad_tlpt(struct monst *magr, struct attack *mattk, struct monst *mdef,
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hitmsg(magr, mattk);
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if (!negated) {
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if (flags.verbose)
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if (Verbose(4, mhitm_ad_tlpt))
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Your("position suddenly seems %suncertain!",
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(Teleport_control && !Stunned && !unconscious()) ? ""
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: "very ");
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@@ -2850,7 +2850,7 @@ mhitm_ad_wrap(struct monst *magr, struct attack *mattk, struct monst *mdef,
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pline("%s is being crushed.", Monnam(mdef));
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} else {
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mhm->damage = 0;
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if (flags.verbose)
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if (Verbose(4, mhitm_ad_wrap1))
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You("brush against %s %s.", s_suffix(mon_nam(mdef)),
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mbodypart(mdef, LEG));
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}
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@@ -2885,7 +2885,7 @@ mhitm_ad_wrap(struct monst *magr, struct attack *mattk, struct monst *mdef,
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}
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} else {
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mhm->damage = 0;
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if (flags.verbose)
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if (Verbose(4, mhitm_ad_wrap2))
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pline("%s brushes against your %s.", Monnam(magr),
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body_part(LEG));
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}
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@@ -3878,7 +3878,7 @@ mhitm_ad_dgst(struct monst *magr, struct attack *mattk UNUSED,
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mhm->done = TRUE;
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return;
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}
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if (flags.verbose && !Deaf)
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if (Verbose(4, mhitm_ad_dgst) && !Deaf)
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verbalize("Burrrrp!");
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mhm->damage = mdef->mhp;
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/* Use up amulet of life saving */
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@@ -4211,7 +4211,7 @@ damageum(
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You_feel("embarrassed for a moment.");
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if (mhm.damage)
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xkilled(mdef, XKILL_NOMSG);
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} else if (!flags.verbose) {
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} else if (!Verbose(4, damageum)) {
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You("destroy it!");
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if (mhm.damage)
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xkilled(mdef, XKILL_NOMSG);
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@@ -4516,7 +4516,7 @@ missum(struct monst *mdef, struct attack *mattk, boolean wouldhavehit)
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if (could_seduce(&g.youmonst, mdef, mattk))
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You("pretend to be friendly to %s.", mon_nam(mdef));
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else if (canspotmon(mdef) && flags.verbose)
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else if (canspotmon(mdef) && Verbose(4, missum))
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You("miss %s.", mon_nam(mdef));
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else
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You("miss it.");
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@@ -4738,7 +4738,7 @@ hmonas(struct monst *mon)
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if (mattk->aatyp == AT_CLAW)
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verb = "hit"; /* not "claws" */
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You("%s %s.", verb, mon_nam(mon));
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if (silverhit && flags.verbose)
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if (silverhit && Verbose(4, hmonas1))
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silver_sears(&g.youmonst, mon, silverhit);
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}
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sum[i] = damageum(mon, mattk, specialdmg);
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@@ -4802,7 +4802,7 @@ hmonas(struct monst *mon)
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choking hug; deals damage but never grabs hold */
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if (specialdmg) {
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You("%s %s%s", verb, mon_nam(mon), exclam(specialdmg));
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if (silverhit && flags.verbose)
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if (silverhit && Verbose(4, hmonas2))
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silver_sears(&g.youmonst, mon, silverhit);
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sum[i] = damageum(mon, mattk, specialdmg);
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} else {
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@@ -4817,7 +4817,7 @@ hmonas(struct monst *mon)
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byhand ? "throttled" : "crushed",
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/* extra feedback for non-breather being choked */
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unconcerned ? " but doesn't seem concerned" : "");
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if (silverhit && flags.verbose)
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if (silverhit && Verbose(4, hmonas3))
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silver_sears(&g.youmonst, mon, silverhit);
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sum[i] = damageum(mon, mattk, specialdmg);
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} else if (i >= 2 && (sum[i - 1] > MM_MISS)
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@@ -4829,7 +4829,7 @@ hmonas(struct monst *mon)
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uunstick();
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You("grab %s!", mon_nam(mon));
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set_ustuck(mon);
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if (silverhit && flags.verbose)
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if (silverhit && Verbose(4, hmonas4))
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silver_sears(&g.youmonst, mon, silverhit);
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sum[i] = damageum(mon, mattk, specialdmg);
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}
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@@ -4971,7 +4971,7 @@ passive(struct monst *mon,
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break;
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case AD_ACID:
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if (mhitb && rn2(2)) {
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if (Blind || !flags.verbose)
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if (Blind || !Verbose(4, passive))
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You("are splashed!");
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else
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You("are splashed by %s %s!", s_suffix(mon_nam(mon)),
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@@ -5361,7 +5361,7 @@ flash_hits_mon(struct monst *mtmp,
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mtmp->mcansee = 0;
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mtmp->mblinded = (tmp < 3) ? 0 : rnd(1 + 50 / tmp);
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}
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} else if (flags.verbose && useeit) {
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} else if (Verbose(4, flash_hits_mon) && useeit) {
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if (lev->lit)
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pline("The flash of light shines on %s.", mon_nam(mtmp));
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else
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