granular verbose message suppression mechanics

Switch to using a macro invocation Verbos(n, s) in place of the
flags.verbose checks.

Provide the mechanics for individual suppression of any of the
existing messages that were considered verbose.

Mechanics only - this code update does not provide any means of
setting the suppression bits.

iflags.verbose = 0
is still a master suppression of all the verbose messages.

iflags.verbose = 1
turns on the verbose messages only for those whose suppression
bit is 0 (not set).
This commit is contained in:
nhmall
2022-06-09 13:53:20 -04:00
parent fe235b7292
commit be76727265
41 changed files with 312 additions and 137 deletions

View File

@@ -321,7 +321,7 @@ mon_adjust_speed(struct monst *mon,
if (petrify) {
/* mimic the player's petrification countdown; "slowing down"
even if fast movement rate retained via worn speed boots */
if (flags.verbose)
if (Verbose(3, mon_adjust_speed))
pline("%s is slowing down.", Monnam(mon));
} else if (adjust > 0 || mon->mspeed == MFAST)
pline("%s is suddenly moving %sfaster.", Monnam(mon), howmuch);