doc/Guidebook.mn: UNIX trademark, other tweaks
Instead of modifying tmac.n's '.ux' macro, replace usage of it with clone '.UX' (inline in Guidebook.mn in order to avoid modifying tmac.n according to the author's wishes). '.ux' was used in several places and neglected in a few others. Now all "UNIX" references use '.UX' (unless I missed some...). Only the first generates a trademark footnote. Also only the first adds the (r) superscript for registered trademark; it would be better if that macro always showed (r) while continued to show the footnote only once. I made the mistake of making a bunch of small revisions all at once and am not going to try to separate them out for separate commit. I'm not sure they all got reviewed closely; I didn't spot any glaring errors while scrolling through the formatted file. The table of display symbols wasn't quoting the backslash used for thrones so that symbol showed erroneously as blank. hbeam, vbeam, lslant, and rslant (used for zap animations) were mislabeled as "wall". (drawing.c used to have the same bug but it got fixed about two years ago. Guidebook.tex still needs to have this fixed.) In the section 'using a configuration file', the file name ".nethackrc" ended up as a hyphenated split across two lines. That needs to be fixed; the presence of a dash makes the spelling of the name become ambiguous. Several small tables that use <something><space+dash+space><something> don't line up their dashes correctly. I replaced most blank lines and also lines which begin with whitespace. One notable exception is the sample map excerpt. It seems to format as intended so I didn't try to tinker with it.
This commit is contained in:
+99
-57
@@ -1,4 +1,20 @@
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.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.251 $ $NHDT-Date: 1523736800 2018/04/14 20:13:20 $
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.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.253 $ $NHDT-Date: 1523842417 2018/04/16 01:33:37 $
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||||||
|
.\"
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||||||
|
.\" This is an excerpt for the 'roff' man page from the 'groff' package.
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|
.\" NetHack's Guidebook.mn currently does *not* adhere to these guidelines.
|
||||||
|
.\"|||
|
||||||
|
.\"| o Never include empty or blank lines in a roff document. Instead, use
|
||||||
|
.\"| the empty request (a line consisting of a dot only) or a line comment
|
||||||
|
.\"| .\" if a structuring element is needed.
|
||||||
|
.\"| o Never start a line with whitespace because this can lead to unexpect-
|
||||||
|
.\"| ed behavior. Indented paragraphs can be constructed in a controlled
|
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|
.\"| way by roff requests.
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||||||
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.\"| o Start each sentence on a line of its own, for the spacing after a dot
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.\"| is handled differently depending on whether it terminates an abbrevi-
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|
.\"| ation or a sentence. To distinguish both cases, do a line break af-
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|
.\"| ter each sentence.
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.\"|||
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.\"
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.ds h0 "NetHack Guidebook
|
.ds h0 "NetHack Guidebook
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.ds h1
|
.ds h1
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||||||
.ds h2 %
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.ds h2 %
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@@ -52,6 +68,23 @@
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.\" the full width of the column, print " - " and the definition
|
.\" the full width of the column, print " - " and the definition
|
||||||
\\h'|\\n(CYu'\\fB\\$1\\fP\\h'|\\n(CZu'\ -\ \\$2
|
\\h'|\\n(CYu'\\fB\\$1\\fP\\h'|\\n(CZu'\ -\ \\$2
|
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..
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..
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|
.\" '.UX' is verbatim copy of tmac.n's '.ux' with the exception that
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|
.\" the trademark owner for "UNIX" has been updated. (tmac.n contains
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|
.\" a comment asking that modified versions not be distributed, so we
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.\" are using this substitute instead of modifying that file.)
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.de UX \" print "UNIX"
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|
.ie \\n(ux \\&\\$2\\s-1UNIX\\s0\\$1
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.el \{\
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. nr ux +1 \" mark footnote as dropped
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|
\\&\\$2\\s-1UNIX\\s0\\*(rg\\$1
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. fn \" put out the footnote
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\\&\\*(rgUNIX is a registered trademark of The Open Group.
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. ef \" short and sweet ...
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.\}
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..
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.
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.\" finally, start the actual Guidebook...
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.
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.mt
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.mt
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A Guide to the Mazes of Menace
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A Guide to the Mazes of Menace
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(Guidebook for NetHack)
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(Guidebook for NetHack)
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@@ -86,7 +119,7 @@ After all, when other adventurers came back this way after spending time
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in the caverns, they usually seemed better off than when they passed
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in the caverns, they usually seemed better off than when they passed
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through the first time. And who was to say that all of those who did
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through the first time. And who was to say that all of those who did
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not return had not just kept going?
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not return had not just kept going?
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|
.
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.pg
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.pg
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Asking around, you hear about a bauble, called the Amulet of Yendor by some,
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Asking around, you hear about a bauble, called the Amulet of Yendor by some,
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which, if you can find it, will bring you great wealth. One legend you were
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which, if you can find it, will bring you great wealth. One legend you were
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@@ -102,16 +135,16 @@ if you encounter any of the terrifying and magical creatures of
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your dreams along the way. You spend one last night fortifying yourself
|
your dreams along the way. You spend one last night fortifying yourself
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at the local inn, becoming more and more depressed as you watch the odds
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at the local inn, becoming more and more depressed as you watch the odds
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of your success being posted on the inn's walls getting lower and lower.
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of your success being posted on the inn's walls getting lower and lower.
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|
.
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.pg
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.pg
|
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In the morning you awake, collect your belongings, and
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In the morning you awake, collect your belongings, and
|
||||||
set off for the dungeon. After several days of uneventful
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set off for the dungeon. After several days of uneventful
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travel, you see the ancient ruins that mark the entrance to the
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travel, you see the ancient ruins that mark the entrance to the
|
||||||
Mazes of Menace. It is late at night, so you make camp at the entrance
|
Mazes of Menace. It is late at night, so you make camp at the entrance
|
||||||
and spend the night sleeping under the open skies. In the morning, you
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and spend the night sleeping under the open skies. In the morning, you
|
||||||
gather your gear, eat what may be your last meal outside, and enter the
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gather your gear, eat what may be your last meal outside, and enter the
|
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dungeon...
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dungeon...
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|
.
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.hn 1
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.hn 1
|
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What is going on here?
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What is going on here?
|
||||||
.pg
|
.pg
|
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@@ -244,7 +277,7 @@ understand what NetHack is doing with the screen. The NetHack screen
|
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replaces the ``You see ...'' descriptions of text adventure games.
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replaces the ``You see ...'' descriptions of text adventure games.
|
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Figure 1 is a sample of what a NetHack screen might look like.
|
Figure 1 is a sample of what a NetHack screen might look like.
|
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The way the screen looks for you depends on your platform.
|
The way the screen looks for you depends on your platform.
|
||||||
|
.
|
||||||
.TS S
|
.TS S
|
||||||
center tab(~);
|
center tab(~);
|
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a.
|
a.
|
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@@ -267,7 +300,7 @@ _
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|||||||
.TE
|
.TE
|
||||||
.ce 1
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.ce 1
|
||||||
Figure 1
|
Figure 1
|
||||||
|
.
|
||||||
.hn 2
|
.hn 2
|
||||||
The status lines (bottom)
|
The status lines (bottom)
|
||||||
.pg
|
.pg
|
||||||
@@ -461,7 +494,7 @@ The `F' and `m' commands may be useful here.
|
|||||||
You need not memorize all these symbols; you can ask the game what any
|
You need not memorize all these symbols; you can ask the game what any
|
||||||
symbol represents with the `/' command (see the next section for
|
symbol represents with the `/' command (see the next section for
|
||||||
more info).
|
more info).
|
||||||
|
.
|
||||||
.hn 1
|
.hn 1
|
||||||
Commands
|
Commands
|
||||||
.pg
|
.pg
|
||||||
@@ -562,12 +595,12 @@ y k u 7 8 9
|
|||||||
h- . -l 4- . -6
|
h- . -l 4- . -6
|
||||||
/ | \e / | \e
|
/ | \e / | \e
|
||||||
b j n 1 2 3
|
b j n 1 2 3
|
||||||
(if \fBnumber_pad\fP is set)
|
\ (if \fBnumber_pad\fP is set)
|
||||||
.TE
|
.TE
|
||||||
.ed
|
.ed
|
||||||
.ce 1
|
.ce 1
|
||||||
Figure 2
|
Figure 2
|
||||||
|
.
|
||||||
.lp [YUHJKLBN]
|
.lp [YUHJKLBN]
|
||||||
Go in that direction until you hit a wall or run into something.
|
Go in that direction until you hit a wall or run into something.
|
||||||
.lp m[yuhjklbn]
|
.lp m[yuhjklbn]
|
||||||
@@ -855,7 +888,7 @@ Z. - to cast at yourself, use `.' for the direction.
|
|||||||
.ed
|
.ed
|
||||||
.lp ^Z
|
.lp ^Z
|
||||||
Suspend the game
|
Suspend the game
|
||||||
.ux " versions with job control only)." (
|
.UX " versions with job control only)." (
|
||||||
.lp :
|
.lp :
|
||||||
Look at what is here.
|
Look at what is here.
|
||||||
.lp ;
|
.lp ;
|
||||||
@@ -1314,7 +1347,7 @@ option is on, some additional letter commands are available:
|
|||||||
#name
|
#name
|
||||||
.lp u
|
.lp u
|
||||||
#untrap
|
#untrap
|
||||||
|
.
|
||||||
.hn 1
|
.hn 1
|
||||||
Rooms and corridors
|
Rooms and corridors
|
||||||
.pg
|
.pg
|
||||||
@@ -1446,7 +1479,7 @@ any other customers.
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|||||||
If a shop is "closed for inventory", it will not open of its own accord.
|
If a shop is "closed for inventory", it will not open of its own accord.
|
||||||
.lp * 2
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.lp * 2
|
||||||
Shops do not get restocked with new items, regardless of inventory depletion.
|
Shops do not get restocked with new items, regardless of inventory depletion.
|
||||||
|
.
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||||||
.hn 1
|
.hn 1
|
||||||
Monsters
|
Monsters
|
||||||
.pg
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.pg
|
||||||
@@ -1544,7 +1577,7 @@ damage. You can plunder the deceased adventurer's possessions;
|
|||||||
however, they are likely to be cursed. Beware of whatever killed the
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however, they are likely to be cursed. Beware of whatever killed the
|
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former player; it is probably still lurking around, gloating over its
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former player; it is probably still lurking around, gloating over its
|
||||||
last victory.
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last victory.
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|
.
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.hn 1
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.hn 1
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||||||
Objects
|
Objects
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.pg
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.pg
|
||||||
@@ -1820,7 +1853,7 @@ the equivalent of no armor, and lower numbers meaning better armor.
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|||||||
Each suit of armor which exists in AD&D gives the same protection in
|
Each suit of armor which exists in AD&D gives the same protection in
|
||||||
NetHack. Here is an (incomplete) list of the armor classes provided by
|
NetHack. Here is an (incomplete) list of the armor classes provided by
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various suits of armor:
|
various suits of armor:
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||||||
|
.
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||||||
.TS S
|
.TS S
|
||||||
center;
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center;
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a n.
|
a n.
|
||||||
@@ -2089,7 +2122,7 @@ Gold adds to your score, and you can buy things in shops with it.
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|||||||
There are a number
|
There are a number
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||||||
of monsters in the dungeon that may be influenced by the amount of gold
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of monsters in the dungeon that may be influenced by the amount of gold
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||||||
you are carrying (shopkeepers aside).
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you are carrying (shopkeepers aside).
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||||||
|
.
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.hn 1
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.hn 1
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||||||
Conduct
|
Conduct
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||||||
.pg
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.pg
|
||||||
@@ -2198,7 +2231,7 @@ wish for any items is a challenge, as is a game without wishing for
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an artifact (even if the artifact immediately disappears). When the
|
an artifact (even if the artifact immediately disappears). When the
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||||||
game offers you an opportunity to make a wish for an item, you may
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game offers you an opportunity to make a wish for an item, you may
|
||||||
choose ``nothing'' if you want to decline.
|
choose ``nothing'' if you want to decline.
|
||||||
|
.
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.hn 1
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.hn 1
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||||||
Options
|
Options
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||||||
.pg
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.pg
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||||||
@@ -2219,8 +2252,12 @@ for system administrators.
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Using a configuration file
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Using a configuration file
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.pg
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.pg
|
||||||
The default name of the configuration file varies on different
|
The default name of the configuration file varies on different
|
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operating systems. On DOS and Windows, it is ``defaults.nh''
|
operating systems.
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in the same folder as nethack.exe or nethackW.exe. On Unix, Linux
|
On DOS and Windows, it is ``defaults.nh''
|
||||||
|
in the same folder as nethack.exe or nethackW.exe.
|
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|
On
|
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|
.UX ,
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|
Linux,
|
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and Mac OS X it is ``.nethackrc'' in the user's home directory.
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and Mac OS X it is ``.nethackrc'' in the user's home directory.
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The file may not exist, but it is a normal ASCII text file and
|
The file may not exist, but it is a normal ASCII text file and
|
||||||
can be created with any text editor.
|
can be created with any text editor.
|
||||||
@@ -2344,14 +2381,14 @@ Here is a short example of config file contents:
|
|||||||
.sd
|
.sd
|
||||||
\fB# Set your character's role, race, gender, and alignment.\fP
|
\fB# Set your character's role, race, gender, and alignment.\fP
|
||||||
\fBOPTIONS=role:Valkyrie, race:Human, gender:female, align:lawful\fP
|
\fBOPTIONS=role:Valkyrie, race:Human, gender:female, align:lawful\fP
|
||||||
|
\fB#\fP
|
||||||
\fB# Turn on autopickup, and set automatically picked up object types\fP
|
\fB# Turn on autopickup, and set automatically picked up object types\fP
|
||||||
\fBOPTIONS=autopickup,pickup_types:$"=/!?+\fP
|
\fBOPTIONS=autopickup,pickup_types:$"=/!?+\fP
|
||||||
\fB# Show colored text if possible\fP
|
\fB# Show colored text if possible\fP
|
||||||
\fBOPTIONS=color\fP
|
\fBOPTIONS=color\fP
|
||||||
\fB# Show lit corridors differently\fP
|
\fB# Show lit corridors differently\fP
|
||||||
\fBOPTIONS=lit_corridor\fP
|
\fBOPTIONS=lit_corridor\fP
|
||||||
|
\fB#\fP
|
||||||
\fB# No startup splash screen. Windows GUI only.\fP
|
\fB# No startup splash screen. Windows GUI only.\fP
|
||||||
\fBOPTIONS=!splash_screen\fP
|
\fBOPTIONS=!splash_screen\fP
|
||||||
.ed
|
.ed
|
||||||
@@ -3634,10 +3671,13 @@ center;
|
|||||||
c s s
|
c s s
|
||||||
c1 l1 l.
|
c1 l1 l.
|
||||||
.\"TABLE_START
|
.\"TABLE_START
|
||||||
NetHack Symbols
|
.\" because description is wide, centered title seems off, so pad it a bit
|
||||||
|
.\" note that each backslash precedes one space of padding (including the
|
||||||
|
.\" last one; in other words, there's a trailing space here)
|
||||||
|
NetHack Symbols\ \ \ \ \ \ \
|
||||||
Default Symbol Name Description
|
Default Symbol Name Description
|
||||||
\_ \_ \_
|
\_ \_ \_
|
||||||
S_air (air)
|
\ S_air (air)
|
||||||
\&_ S_altar (altar)
|
\&_ S_altar (altar)
|
||||||
" S_amulet (amulet)
|
" S_amulet (amulet)
|
||||||
A S_angel (angelic being)
|
A S_angel (angelic being)
|
||||||
@@ -3655,7 +3695,7 @@ b S_blob (blob)
|
|||||||
+ S_book (spellbook)
|
+ S_book (spellbook)
|
||||||
) S_boomleft (boomerang open left)
|
) S_boomleft (boomerang open left)
|
||||||
( S_boomright (boomerang open right)
|
( S_boomright (boomerang open right)
|
||||||
` S_boulder (boulder)
|
\` S_boulder (boulder)
|
||||||
- S_brcorn (bottom right corner)
|
- S_brcorn (bottom right corner)
|
||||||
C S_centaur (centaur)
|
C S_centaur (centaur)
|
||||||
\&_ S_chain (iron chain)
|
\&_ S_chain (iron chain)
|
||||||
@@ -3676,11 +3716,11 @@ D S_dragon (dragon)
|
|||||||
E S_elemental (elemental)
|
E S_elemental (elemental)
|
||||||
/ S_explode1 (explosion top left)
|
/ S_explode1 (explosion top left)
|
||||||
- S_explode2 (explosion top center)
|
- S_explode2 (explosion top center)
|
||||||
`\e' S_explode3 (explosion top right)
|
\\ S_explode3 (explosion top right)
|
||||||
| S_explode4 (explosion middle left)
|
| S_explode4 (explosion middle left)
|
||||||
S_explode5 (explosion middle center)
|
\ S_explode5 (explosion middle center)
|
||||||
| S_explode6 (explosion middle right)
|
| S_explode6 (explosion middle right)
|
||||||
`\e' S_explode7 (explosion bottom left)
|
\\ S_explode7 (explosion bottom left)
|
||||||
- S_explode8 (explosion bottom center)
|
- S_explode8 (explosion bottom center)
|
||||||
/ S_explode9 (explosion bottom right)
|
/ S_explode9 (explosion bottom right)
|
||||||
e S_eye (eye or sphere)
|
e S_eye (eye or sphere)
|
||||||
@@ -3692,22 +3732,22 @@ f S_feline (cat or other feline)
|
|||||||
{ S_fountain (fountain)
|
{ S_fountain (fountain)
|
||||||
F S_fungus (fungus or mold)
|
F S_fungus (fungus or mold)
|
||||||
* S_gem (gem or rock)
|
* S_gem (gem or rock)
|
||||||
S_ghost (ghost)
|
\ S_ghost (ghost)
|
||||||
H S_giant (giant humanoid)
|
H S_giant (giant humanoid)
|
||||||
G S_gnome (gnome)
|
G S_gnome (gnome)
|
||||||
' S_golem (golem)
|
' S_golem (golem)
|
||||||
| S_grave (grave)
|
| S_grave (grave)
|
||||||
g S_gremlin (gremlin)
|
g S_gremlin (gremlin)
|
||||||
- S_hbeam (wall)
|
- S_hbeam (horizontal beam [zap animation])
|
||||||
# S_hcdbridge (horizontal raised drawbridge)
|
# S_hcdbridge (horizontal raised drawbridge)
|
||||||
+ S_hcdoor (closed door)
|
+ S_hcdoor (closed door in horizontal wall)
|
||||||
. S_hodbridge (horizontal lowered drawbridge)
|
\. S_hodbridge (horizontal lowered drawbridge)
|
||||||
| S_hodoor (open door)
|
| S_hodoor (open door in horizontal wall)
|
||||||
^ S_hole (hole)
|
^ S_hole (hole)
|
||||||
@ S_human (human or elf)
|
@ S_human (human or elf)
|
||||||
h S_humanoid (humanoid)
|
h S_humanoid (humanoid)
|
||||||
- S_hwall (horizontal wall)
|
- S_hwall (horizontal wall)
|
||||||
. S_ice (ice)
|
\. S_ice (ice)
|
||||||
i S_imp (imp or minor demon)
|
i S_imp (imp or minor demon)
|
||||||
I S_invisible (invisible monster)
|
I S_invisible (invisible monster)
|
||||||
J S_jabberwock (jabberwock)
|
J S_jabberwock (jabberwock)
|
||||||
@@ -3722,14 +3762,14 @@ L S_lich (lich)
|
|||||||
y S_light (light)
|
y S_light (light)
|
||||||
# S_litcorr (lit corridor)
|
# S_litcorr (lit corridor)
|
||||||
: S_lizard (lizard)
|
: S_lizard (lizard)
|
||||||
`\e' S_lslant (wall)
|
\\ S_lslant (diagonal beam [zap animation])
|
||||||
^ S_magic_portal (magic portal)
|
^ S_magic_portal (magic portal)
|
||||||
^ S_magic_trap (magic trap)
|
^ S_magic_trap (magic trap)
|
||||||
m S_mimic (mimic)
|
m S_mimic (mimic)
|
||||||
] S_mimic_def (mimic)
|
] S_mimic_def (mimic)
|
||||||
M S_mummy (mummy)
|
M S_mummy (mummy)
|
||||||
N S_naga (naga)
|
N S_naga (naga)
|
||||||
. S_ndoor (doorway)
|
\. S_ndoor (doorway witout door)
|
||||||
n S_nymph (nymph)
|
n S_nymph (nymph)
|
||||||
O S_ogre (ogre)
|
O S_ogre (ogre)
|
||||||
o S_orc (orc)
|
o S_orc (orc)
|
||||||
@@ -3743,11 +3783,11 @@ P S_pudding (pudding or ooze)
|
|||||||
q S_quadruped (quadruped)
|
q S_quadruped (quadruped)
|
||||||
Q S_quantmech (quantum mechanic)
|
Q S_quantmech (quantum mechanic)
|
||||||
\&= S_ring (ring)
|
\&= S_ring (ring)
|
||||||
` S_rock (boulder or statue)
|
\` S_rock (boulder or statue)
|
||||||
r S_rodent (rodent)
|
r S_rodent (rodent)
|
||||||
^ S_rolling_boulder_trap (rolling boulder trap)
|
^ S_rolling_boulder_trap (rolling boulder trap)
|
||||||
. S_room (floor of a room)
|
\. S_room (floor of a room)
|
||||||
/ S_rslant (wall)
|
/ S_rslant (diagonal beam [zap animation])
|
||||||
^ S_rust_trap (rust trap)
|
^ S_rust_trap (rust trap)
|
||||||
R S_rustmonst (rust monster or disenchanter)
|
R S_rustmonst (rust monster or disenchanter)
|
||||||
? S_scroll (scroll)
|
? S_scroll (scroll)
|
||||||
@@ -3762,19 +3802,19 @@ s S_spider (arachnid or centipede)
|
|||||||
@ S_ss3 (magic shield 3 of 4)
|
@ S_ss3 (magic shield 3 of 4)
|
||||||
* S_ss4 (magic shield 4 of 4)
|
* S_ss4 (magic shield 4 of 4)
|
||||||
^ S_statue_trap (statue trap)
|
^ S_statue_trap (statue trap)
|
||||||
S_stone (dark part of a room)
|
\ S_stone (dark part of a room)
|
||||||
] S_strange_obj (strange object)
|
] S_strange_obj (strange object)
|
||||||
- S_sw_bc (swallow bottom center)
|
- S_sw_bc (swallow bottom center)
|
||||||
`\e' S_sw_bl (swallow bottom left)
|
\\ S_sw_bl (swallow bottom left)
|
||||||
/ S_sw_br (swallow bottom right)
|
/ S_sw_br (swallow bottom right)
|
||||||
| S_sw_ml (swallow middle left)
|
| S_sw_ml (swallow middle left)
|
||||||
| S_sw_mr (swallow middle right)
|
| S_sw_mr (swallow middle right)
|
||||||
- S_sw_tc (swallow top center)
|
- S_sw_tc (swallow top center)
|
||||||
/ S_sw_tl (swallow top left)
|
/ S_sw_tl (swallow top left)
|
||||||
`\e' S_sw_tr (swallow top right)
|
\\ S_sw_tr (swallow top right)
|
||||||
- S_tdwall (wall)
|
- S_tdwall (wall)
|
||||||
^ S_teleportation_trap (teleportation trap)
|
^ S_teleportation_trap (teleportation trap)
|
||||||
\ S_throne (opulent throne)
|
\\ S_throne (opulent throne)
|
||||||
- S_tlcorn (top left corner)
|
- S_tlcorn (top left corner)
|
||||||
| S_tlwall (wall)
|
| S_tlwall (wall)
|
||||||
( S_tool (useful item (pick-axe\, key\, lamp...))
|
( S_tool (useful item (pick-axe\, key\, lamp...))
|
||||||
@@ -3790,13 +3830,13 @@ u S_unicorn (unicorn or horse)
|
|||||||
< S_upladder (ladder up)
|
< S_upladder (ladder up)
|
||||||
< S_upstair (staircase up)
|
< S_upstair (staircase up)
|
||||||
V S_vampire (vampire)
|
V S_vampire (vampire)
|
||||||
| S_vbeam (wall)
|
| S_vbeam (vertical beam [zap animation])
|
||||||
# S_vcdbridge (vertical raised drawbridge)
|
# S_vcdbridge (vertical raised drawbridge)
|
||||||
+ S_vcdoor (closed door)
|
+ S_vcdoor (closed door in vertical wall)
|
||||||
. S_venom (splash of venom)
|
\. S_venom (splash of venom)
|
||||||
^ S_vibrating_square (vibrating square)
|
^ S_vibrating_square (vibrating square)
|
||||||
. S_vodbridge (vertical lowered drawbridge)
|
\. S_vodbridge (vertical lowered drawbridge)
|
||||||
- S_vodoor (open door)
|
- S_vodoor (open door in vertical wall)
|
||||||
v S_vortex (vortex)
|
v S_vortex (vortex)
|
||||||
| S_vwall (vertical wall)
|
| S_vwall (vertical wall)
|
||||||
/ S_wand (wand)
|
/ S_wand (wand)
|
||||||
@@ -3961,7 +4001,7 @@ if your game is compiled with DUMPLOG. Allows the following placeholders:
|
|||||||
%N - first character of player name
|
%N - first character of player name
|
||||||
.ei
|
.ei
|
||||||
.ed
|
.ed
|
||||||
|
.
|
||||||
.hn 1
|
.hn 1
|
||||||
Scoring
|
Scoring
|
||||||
.pg
|
.pg
|
||||||
@@ -3985,7 +4025,7 @@ all your gold, but if you swing and live, you might find more.
|
|||||||
.pg
|
.pg
|
||||||
If you just want to see what the current top players/games list is, you
|
If you just want to see what the current top players/games list is, you
|
||||||
can type \fBnethack -s all\fP on most versions.
|
can type \fBnethack -s all\fP on most versions.
|
||||||
|
.
|
||||||
.hn 1
|
.hn 1
|
||||||
Explore mode
|
Explore mode
|
||||||
.pg
|
.pg
|
||||||
@@ -4026,12 +4066,12 @@ there's no connection between ``wizard mode'' and the Wizard role).
|
|||||||
And on any system, the program might have been configured to omit debug
|
And on any system, the program might have been configured to omit debug
|
||||||
mode entirely. Attempting to start a game in debug mode when not allowed
|
mode entirely. Attempting to start a game in debug mode when not allowed
|
||||||
or not available will result in falling back to explore mode instead.
|
or not available will result in falling back to explore mode instead.
|
||||||
|
.
|
||||||
.hn
|
.hn
|
||||||
Credits
|
Credits
|
||||||
.pg
|
.pg
|
||||||
The original \fIhack\fP game was modeled on the Berkeley
|
The original \fIhack\fP game was modeled on the Berkeley
|
||||||
.ux
|
.UX
|
||||||
\fIrogue\fP game. Large portions of this paper were shamelessly
|
\fIrogue\fP game. Large portions of this paper were shamelessly
|
||||||
cribbed from \fIA Guide to the Dungeons of Doom\fP, by Michael C. Toy
|
cribbed from \fIA Guide to the Dungeons of Doom\fP, by Michael C. Toy
|
||||||
and Kenneth C. R. C. Arnold. Small portions were adapted from
|
and Kenneth C. R. C. Arnold. Small portions were adapted from
|
||||||
@@ -4039,7 +4079,7 @@ and Kenneth C. R. C. Arnold. Small portions were adapted from
|
|||||||
.pg
|
.pg
|
||||||
NetHack is the product of literally dozens of people's work.
|
NetHack is the product of literally dozens of people's work.
|
||||||
Main events in the course of the game development are described below:
|
Main events in the course of the game development are described below:
|
||||||
|
.
|
||||||
.pg
|
.pg
|
||||||
\fBJay Fenlason\fP wrote the original Hack, with help from
|
\fBJay Fenlason\fP wrote the original Hack, with help from
|
||||||
\fBKenny Woodland\fP, \fBMike Thome\fP and \fBJon Payne\fP.
|
\fBKenny Woodland\fP, \fBMike Thome\fP and \fBJon Payne\fP.
|
||||||
@@ -4047,7 +4087,7 @@ Main events in the course of the game development are described below:
|
|||||||
\fBAndries Brouwer\fP did a major re-write, transforming Hack into a
|
\fBAndries Brouwer\fP did a major re-write, transforming Hack into a
|
||||||
very different game, and published (at least) three versions (1.0.1,
|
very different game, and published (at least) three versions (1.0.1,
|
||||||
1.0.2, and 1.0.3) for
|
1.0.2, and 1.0.3) for
|
||||||
.ux
|
.UX
|
||||||
machines to the Usenet.
|
machines to the Usenet.
|
||||||
.pg
|
.pg
|
||||||
\fBDon G. Kneller\fP ported Hack 1.0.3 to Microsoft C and MS-DOS, producing PC
|
\fBDon G. Kneller\fP ported Hack 1.0.3 to Microsoft C and MS-DOS, producing PC
|
||||||
@@ -4261,7 +4301,9 @@ the time of release of 3.6.1 consisted of
|
|||||||
.pg
|
.pg
|
||||||
The development team, as well as \fBSteve VanDevender\fP and
|
The development team, as well as \fBSteve VanDevender\fP and
|
||||||
\fBKevin Smolkowski\fP, ensured that NetHack 3.6 continued to operate on
|
\fBKevin Smolkowski\fP, ensured that NetHack 3.6 continued to operate on
|
||||||
various Unix flavors and maintained the X11 interface.
|
various
|
||||||
|
.UX
|
||||||
|
flavors and maintained the X11 interface.
|
||||||
.pg
|
.pg
|
||||||
\fBKen Lorber\fP, \fBHaoyang Wang\fP, \fBPat Rankin\fP, and \fBDean Luick\fP
|
\fBKen Lorber\fP, \fBHaoyang Wang\fP, \fBPat Rankin\fP, and \fBDean Luick\fP
|
||||||
maintained the port of NetHack 3.6 for Mac OSX.
|
maintained the port of NetHack 3.6 for Mac OSX.
|
||||||
@@ -4289,13 +4331,13 @@ again to \fBM. Drew Streib\fP, \fBPasi Kallinen\fP and \fBRobin Bandy\fP
|
|||||||
for providing public NetHack servers at nethack.alt.org and devnull.net
|
for providing public NetHack servers at nethack.alt.org and devnull.net
|
||||||
and/or for hosting annual NetHack tournaments.
|
and/or for hosting annual NetHack tournaments.
|
||||||
.pg
|
.pg
|
||||||
- - - - - - - - - -
|
\ - - - - - - - - - -
|
||||||
.pg
|
.pg
|
||||||
From time to time, some depraved individual out there in netland sends a
|
From time to time, some depraved individual out there in netland sends a
|
||||||
particularly intriguing modification to help out with the game. The Gods of
|
particularly intriguing modification to help out with the game. The Gods of
|
||||||
the Dungeon sometimes make note of the names of the worst of these miscreants
|
the Dungeon sometimes make note of the names of the worst of these miscreants
|
||||||
in this, the list of Dungeoneers:
|
in this, the list of Dungeoneers:
|
||||||
|
.
|
||||||
.TS S
|
.TS S
|
||||||
center;
|
center;
|
||||||
c c c.
|
c c c.
|
||||||
@@ -4342,7 +4384,7 @@ Irina Rempt-Drijfhout Mike Passaretti Warwick Allison
|
|||||||
Izchak Miller Mike Stephenson Yitzhak Sapir
|
Izchak Miller Mike Stephenson Yitzhak Sapir
|
||||||
.\"TABLE_END Do not delete this line.
|
.\"TABLE_END Do not delete this line.
|
||||||
.TE
|
.TE
|
||||||
|
.pg
|
||||||
.\"Microsoft and MS-DOS are registered trademarks of Microsoft Corporation.
|
.\"Microsoft and MS-DOS are registered trademarks of Microsoft Corporation.
|
||||||
.\"Lattice is a trademark of Lattice, Inc.
|
.\"Lattice is a trademark of Lattice, Inc.
|
||||||
.\"Atari and 1040ST are trademarks of Atari, Inc.
|
.\"Atari and 1040ST are trademarks of Atari, Inc.
|
||||||
|
|||||||
Reference in New Issue
Block a user