Fix monster trapped state being wrong
When cloning a monster, clear the clone trapped and hiding states. When splitting a monster (eg. a black pudding), the clone could be placed on a trap, so do mintrap. When removing a monster from the map, clear the trapped state.
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@@ -422,6 +422,8 @@ Vlad wasn't set up as a vampshifter properly
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poly'd hero capable of spitting venom would leave intact venom object if it
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reached end of range at a 'soft' location such as water
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avoid impossible if monster cannot be relocated from teleport region
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fix cloned monster trapped and hiding states
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split monster could be placed on trap without triggering it
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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