Guidebook update: Achievements

Redo the Achievements section in Guidebook.mn to be more compact.
It's also become more complicated because it formats Guidebook.txt
differently from Guidebook.ps/.pdf.

Finally add the Achievements section to Guidebook.tex to catch up.
Not as complicated but also not tested.
This commit is contained in:
PatR
2020-02-12 02:35:35 -08:00
parent 7da5a8b8e3
commit bfe23d0c8c
2 changed files with 135 additions and 37 deletions

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@@ -3039,6 +3039,82 @@ an artifact (even if the artifact immediately disappears). When the
game offers you an opportunity to make a wish for an item, you may
choose ``nothing'' if you want to decline.
%.hn 2
\subsection*{Achievements}
%.pg
End of game disclosure will also display various achievements
representing progress toward ultimate ascension, if any have been
attained.
They aren't directly related to {\it conduct\/} but are grouped with
it because they fall into the same category of ``bragging rights''
and to limit the number of questions during disclosure.
Listed roughly in order of difficulty and not necessarily in the order
in which you might accomplish them.
% [length stuff copied from paranoid_confirmation]
\newlength{\achwidth}
%.PS "Mines'\~End\~"
\settowidth{\achwidth}{\tt Mines'~End~}
\addtolength{\achwidth}{\labelsep}
\blist{\leftmargin \achwidth \topsep 1mm \itemsep 0mm}
%.PL Sokoban
\item[{\tt Sokoban}]
Explored to the top of Sokoban and found a special item there.
\item[{\tt Mines'~End}]
Explored to the bottom of the Gnomish Mines and found a special item there.
\item[{\tt Medusa}]
Defeated Medusa.
\item[{\tt Bell}]
Acquired the Bell of Opening.
\item[{\tt Gehennom}]
Entered Gehennom.
\item[{\tt Candle}]
Acquired the Candelabrum of Invocation.
\item[{\tt Book}]
Acquired the Book of the Dead.
\item[{\tt Invocation}]
Gained access to the bottommost level of Gehennom.
\item[{\tt Amulet}]
Acquired the fabled Amulet of Yendor.
\item[{\tt Endgame}]
Reached the Elemental Planes.
\item[{\tt Astral}]
Reached the Astral Plane level.
\item[{\tt Blind}]
Blind from birth.
\item[{\tt Nudist}]
Never wore any armor.
\item[{\tt Ascended}]
Delivered the Amulet to its final destination.
\elist
%.PE
%.ED
%.lp "Notes: "
\noindent
Notes:
%.pg
The ``special items'' hidden in {\it Mines'~End\/} and (\it Sokoban\/}
are not unique but are considered to be prizes or rewards
for exploring those levels since doing so is not necessary to complete
the game.
Finding other instances of the same objects doesn't record the
corresponding achievement.
%.pg
The {\it Medusa\/} achievement is recorded if she dies for any reason,
even if you are not directly responsible, and only if she dies.
%.pg
{\it Blind\/} and {\it Nudist\/} are also conducts, and they can only be
enabled by setting the correspondingly named option in NETHACKOPTIONS
or run-time configuration file prior to game start.
In the case of {\it Blind\/}, the option also enforces the conduct.
They aren't really significant accomplishments unless/until you make
substantial progress into the dungeon.
%.hn 1
\section{Options}