Guidebook update: Achievements
Redo the Achievements section in Guidebook.mn to be more compact. It's also become more complicated because it formats Guidebook.txt differently from Guidebook.ps/.pdf. Finally add the Achievements section to Guidebook.tex to catch up. Not as complicated but also not tested.
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@@ -3039,6 +3039,82 @@ an artifact (even if the artifact immediately disappears). When the
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game offers you an opportunity to make a wish for an item, you may
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choose ``nothing'' if you want to decline.
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%.hn 2
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\subsection*{Achievements}
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%.pg
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End of game disclosure will also display various achievements
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representing progress toward ultimate ascension, if any have been
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attained.
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They aren't directly related to {\it conduct\/} but are grouped with
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it because they fall into the same category of ``bragging rights''
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and to limit the number of questions during disclosure.
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Listed roughly in order of difficulty and not necessarily in the order
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in which you might accomplish them.
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% [length stuff copied from paranoid_confirmation]
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\newlength{\achwidth}
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%.PS "Mines'\~End\~"
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\settowidth{\achwidth}{\tt Mines'~End~}
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\addtolength{\achwidth}{\labelsep}
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\blist{\leftmargin \achwidth \topsep 1mm \itemsep 0mm}
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%.PL Sokoban
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\item[{\tt Sokoban}]
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Explored to the top of Sokoban and found a special item there.
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\item[{\tt Mines'~End}]
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Explored to the bottom of the Gnomish Mines and found a special item there.
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\item[{\tt Medusa}]
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Defeated Medusa.
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\item[{\tt Bell}]
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Acquired the Bell of Opening.
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\item[{\tt Gehennom}]
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Entered Gehennom.
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\item[{\tt Candle}]
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Acquired the Candelabrum of Invocation.
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\item[{\tt Book}]
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Acquired the Book of the Dead.
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\item[{\tt Invocation}]
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Gained access to the bottommost level of Gehennom.
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\item[{\tt Amulet}]
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Acquired the fabled Amulet of Yendor.
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\item[{\tt Endgame}]
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Reached the Elemental Planes.
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\item[{\tt Astral}]
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Reached the Astral Plane level.
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\item[{\tt Blind}]
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Blind from birth.
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\item[{\tt Nudist}]
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Never wore any armor.
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\item[{\tt Ascended}]
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Delivered the Amulet to its final destination.
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\elist
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%.PE
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%.ED
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%.lp "Notes: "
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\noindent
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Notes:
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%.pg
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The ``special items'' hidden in {\it Mines'~End\/} and (\it Sokoban\/}
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are not unique but are considered to be prizes or rewards
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for exploring those levels since doing so is not necessary to complete
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the game.
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Finding other instances of the same objects doesn't record the
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corresponding achievement.
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%.pg
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The {\it Medusa\/} achievement is recorded if she dies for any reason,
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even if you are not directly responsible, and only if she dies.
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%.pg
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{\it Blind\/} and {\it Nudist\/} are also conducts, and they can only be
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enabled by setting the correspondingly named option in NETHACKOPTIONS
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or run-time configuration file prior to game start.
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In the case of {\it Blind\/}, the option also enforces the conduct.
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They aren't really significant accomplishments unless/until you make
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substantial progress into the dungeon.
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%.hn 1
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\section{Options}
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