flavor enhance zap downwards/upwards when hiding
Changes to be committed:
modified: doc/fixes35.0
modified: include/extern.h
modified: src/apply.c
modified: src/zap.c
On 3/23/2015 6:41 PM, a bug reporter wrote:
> When you're hiding under an item (e.g. via garter snake polyform), and
> that item gets polyshuddered into nonexistence, you continue hiding
> (under nothing).
This was addressed previously.
> (Incidentally, it's a bit weird that you use > to aim at items that are
> flavorwise above you at the time.)
This addresses the flavorwise concern.
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@@ -1100,6 +1100,8 @@ pressing # when cursor positioning toggles automatic description of features
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under the cursor
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cursor positioning ignores uninteresting dungeon features
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allow reading many more items
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when you're hiding under something a zap downward should not hit that
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something, while a zap upward should
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Platform- and/or Interface-Specific New Features
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