flavor enhance zap downwards/upwards when hiding
Changes to be committed:
modified: doc/fixes35.0
modified: include/extern.h
modified: src/apply.c
modified: src/zap.c
On 3/23/2015 6:41 PM, a bug reporter wrote:
> When you're hiding under an item (e.g. via garter snake polyform), and
> that item gets polyshuddered into nonexistence, you continue hiding
> (under nothing).
This was addressed previously.
> (Incidentally, it's a bit weird that you use > to aim at items that are
> flavorwise above you at the time.)
This addresses the flavorwise concern.
This commit is contained in:
@@ -2629,7 +2629,7 @@ E boolean FDECL(obj_resists, (struct obj *,int,int));
|
||||
E boolean FDECL(obj_shudders, (struct obj *));
|
||||
E void FDECL(do_osshock, (struct obj *));
|
||||
E int FDECL(bhito, (struct obj *,struct obj *));
|
||||
E int FDECL(bhitpile, (struct obj *,int (*)(OBJ_P,OBJ_P),int,int));
|
||||
E int FDECL(bhitpile, (struct obj *,int (*)(OBJ_P,OBJ_P),int,int,SCHAR_P));
|
||||
E int FDECL(zappable, (struct obj *));
|
||||
E void FDECL(zapnodir, (struct obj *));
|
||||
E int NDECL(dozap);
|
||||
|
||||
Reference in New Issue
Block a user