health food store
When a food shop gets converted into a health food shop (minetown when playing as a monk), the shop type and underlying room type weren't changed to match.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.179 $ $NHDT-Date: 1586807928 2020/04/13 19:58:48 $
|
||||
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.183 $ $NHDT-Date: 1587024026 2020/04/16 08:00:26 $
|
||||
|
||||
General Fixes and Modified Features
|
||||
-----------------------------------
|
||||
@@ -136,6 +136,7 @@ male hero poly'd into nymph chooses charm vs seduce message based on being
|
||||
hostile monsters with launcher and ammo try to stay away from melee range
|
||||
allow displacing peaceful creatures
|
||||
unicorn horns don't restore attribute loss anymore
|
||||
when a shop is changed from food to health food, change room type to match
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user