Allow monster level adjustments in special levels
Add a new parameter to des.monster, m_lev_adj, which is a level adjustment for the monster. This only applies to the monster's level, so basically only affects the spellcasting, it does not change the monster's hit die or inventory. Change one of the shamans in Orctown to be 3 levels higher.
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@@ -1588,6 +1588,7 @@ priest donation amounts are explicitly stated, randomized slightly, based on
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amulet of magical breathing increases power regeneration
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change some command keys, 'v' is now chronicle, 'V' is versionshort,
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m-prefix 'V' is longer version, remove key binding of #history
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one orc-town shaman has a higher level, affecting spellcasting
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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@@ -819,6 +819,7 @@ The hash parameter accepts the following keys:
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| stunned | boolean |
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| confused | boolean |
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| waiting | boolean | monster will wait until hero gets next to it
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| m_lev_adj | integer | monster's level adjustment
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| tail | boolean | generate worm without a tail?
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| group | boolean | generate a group of monsters?
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| adjacentok | boolean | is adjacent location ok, if given one is not suitable?
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