Allow monster level adjustments in special levels

Add a new parameter to des.monster, m_lev_adj, which is a level
adjustment for the monster.  This only applies to the monster's
level, so basically only affects the spellcasting, it does not
change the monster's hit die or inventory.

Change one of the shamans in Orctown to be 3 levels higher.
This commit is contained in:
Pasi Kallinen
2026-03-23 12:44:14 +02:00
parent 1ba9be09fa
commit c0f5d2dd92
5 changed files with 16 additions and 2 deletions

View File

@@ -819,6 +819,7 @@ The hash parameter accepts the following keys:
| stunned | boolean |
| confused | boolean |
| waiting | boolean | monster will wait until hero gets next to it
| m_lev_adj | integer | monster's level adjustment
| tail | boolean | generate worm without a tail?
| group | boolean | generate a group of monsters?
| adjacentok | boolean | is adjacent location ok, if given one is not suitable?