R920: Weird message when stoning quest nemesis
Make all the quest nemesis monsters resist stoning so their death messages make sense. Some already did resist. Stoning seems like such a trivial way to overcome a quest nemesis anyway. If it were to be allowed, multiple death messages would be needed in the quests.
This commit is contained in:
@@ -124,6 +124,7 @@ prevent getting stuck in infinite loop when using wizard mode #levelchange
|
||||
command to reduce level while having level-drain resistance
|
||||
naming an already wielded elven dagger "Sting" activates warning against orcs
|
||||
naming either of the wielded weapons unintentionally ends two-weapon combat
|
||||
Various nemesis monsters must resist stoning so their death messages make sense
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific Fixes
|
||||
|
||||
Reference in New Issue
Block a user